void Start() { move.receiver = this; rotate.receiver = this; scale.receiver = this; TypeGotActivated(activeInteractionType); cursorfeedback = CursorFeedback.Instance.gameObject.GetComponent <CursorFeedback>(); }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } }