private bool m_ActiveState = false; // This is the "Up" state. /// <summary> /// OnStateChange gets state change calls from the parent /// </summary> /// <param name="ParentState"></param> public override void OnStateChange(Cursor.CursorState ParentState) { // Veil.Instance.IsFingerPressed switch (ParentState) { case Cursor.CursorState.Release: m_ActiveState = false; break; case Cursor.CursorState.Select: m_ActiveState = true; break; } }
public virtual void OnStateChange(Cursor.CursorState ParentState) { switch (ParentState) { case Cursor.CursorState.Hover: break; case Cursor.CursorState.Interact: break; case Cursor.CursorState.Observe: break; case Cursor.CursorState.Release: break; case Cursor.CursorState.Select: break; } }
public override void OnStateChange(Cursor.CursorState ParentState) { base.OnStateChange(ParentState); }