IEnumerator LevelSelect_() { StartCoroutine(ToLevelExclusive(levelName)); while (inLoad) { yield return(null); } CurrentlySelecting.Init(); // TODO: Make this a general call to LevelSelectUI init or something }
void Start() { instance = this; }
IEnumerator LevelSelect_() { StartCoroutine(ToLevelExclusive(levelName)); while (inLoad) { yield return(null); } CurrentlySelecting.Init(); // TODO: Make this a general call to LevelSelectUI init or something }
void Start() { instance = this; }