public override void Act(KeyboardState ks, MouseState ms) { Vector3 mousePoint = GetMouseIntersectionPoint(ms, Plane.Z); TurnTowardsXY(mousePoint); if (ks[Key.A] && Position.X > -17) { MoveOffset(-_movementSpeed * KWEngine.DeltaTimeFactor, 0, 0); } if (ks[Key.D] && Position.X < 17) { MoveOffset(+_movementSpeed * KWEngine.DeltaTimeFactor, 0, 0); } if (ks[Key.W] && Position.Y < 10) { MoveOffset(0, +_movementSpeed * KWEngine.DeltaTimeFactor, 0); } if (ks[Key.S] && Position.Y > -10) { MoveOffset(0, -_movementSpeed * KWEngine.DeltaTimeFactor, 0); } if (ms.LeftButton == ButtonState.Pressed || ks[Key.Space]) { long timestampNow = GetCurrentTimeInMilliseconds(); if (timestampNow - _timestampLastShot > _cooldown) { Vector3 lav = GetLookAtVector(); Shot s = new Shot(this); s.SetModel("KWCube"); s.Name = "PlayerShot"; s.SetRotation(this.Rotation); s.SetPosition(this.Position + lav); s.SetScale(0.075f, 0.075f, 0.5f); s.IsCollisionObject = true; s.SetGlow(0, 1, 0, 1); CurrentWorld.AddGameObject(s); _timestampLastShot = timestampNow; } } Intersection i = GetIntersection(0, 0, 0, typeof(Enemy)); if (i != null) { CurrentWorld.RemoveGameObject(this); Explosion ex = new Explosion(Position, 512, 5, ExplosionType.SkullRingZ); CurrentWorld.AddGameObject(ex); } }
public GameSession() { //---Player Info--- CurrentPlayer = new Player { Name = "Patrick", CharacterClass = "Fighter", HitPoints = 10, Gold = 100, ExperiencePoints = 0, Level = 1 }; //---Location Info--- CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, 0); }
public void MoveWest() { if (CurrentWorld.LocationAt(CurrentLocation.XCoordinate - 1, CurrentLocation.YCoordinate) != null) { CurrentLocation = CurrentWorld.LocationAt(CurrentLocation.XCoordinate - 1, CurrentLocation.YCoordinate); if (CurrentLocation.IsCheckpoint) { Checkpoint = CurrentLocation; } } }
public override void Act(KeyboardState ks, MouseState ms) { if (!IsInsideScreenSpace) { CurrentWorld.RemoveGameObject(this); return; } Move(_movementSpeed * KWEngine.DeltaTimeFactor); Intersection intersection; if (_parent is Player) { intersection = GetIntersection(0, 0, 0, typeof(Enemy)); } else { intersection = GetIntersection(0, 0, 0, typeof(Player)); } if (intersection != null && !intersection.Object.Equals(_parent)) { if (_parent is Player) { if (intersection.Object is Enemy) { ((Enemy)intersection.Object).ReduceHealth(100); CurrentWorld.RemoveGameObject(this); Explosion ex = new Explosion(Position, 16); ex.SetColor(1, 1, 1); ex.SetGlow(1, 1, 0.5f, 0.25f); CurrentWorld.AddGameObject(ex); } } else if (_parent is Enemy) { if (intersection.Object is Player) { CurrentWorld.RemoveGameObject(intersection.Object); Explosion ex1 = new Explosion(intersection.Object.Position, 128); ex1.SetColor(0, 1, 0); ex1.SetGlow(0, 1, 0.5f, 1); CurrentWorld.AddGameObject(ex1); CurrentWorld.RemoveGameObject(this); Explosion ex = new Explosion(Position, 16); ex.SetColor(1, 1, 1); ex.SetGlow(1, 1, 0.5f, 0.25f); CurrentWorld.AddGameObject(ex); } } } }
public void SaveWorld(string worldName) { if (WorldExists(worldName)) { CurrentWorld.Save(worldName); } else { CurrentWorld = CreateWorld(worldName); } }
public void MoveNorth() { if (CurrentWorld.LocationAt(CurrentLocation.XCoordinate, CurrentLocation.YCoordinate + 1) != null) { CurrentLocation = CurrentWorld.LocationAt(CurrentLocation.XCoordinate, CurrentLocation.YCoordinate + 1); if (CurrentLocation.IsCheckpoint) { Checkpoint = CurrentLocation; } } }
public void StationClicked(Station clickedStation) { if (CurrentStation == null) { CurrentStation = clickedStation; } else { CurrentWorld.AddWay("k", 1, CurrentStation, clickedStation); CurrentStation = null; } }
public virtual void Die(bool byAge) { IsAlive = false; CurrentWorld.EntityDie(this, byAge); ParticleSystem particles = Instantiate(DeathParticles, this.transform.position, Quaternion.identity); Destroy(particles.gameObject, particles.main.duration); Destroy(); }
protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); var transformMatrix = MainCamera.GetViewMatrix(); SpriteBatch.Begin(transformMatrix: transformMatrix); CurrentWorld.Draw(); SpriteBatch.End(); base.Draw(gameTime); }
public override void Act(KeyboardState ks, MouseState ms, float deltaTimeFactor) { if (_health <= 0) { Explosion ex = new Explosion(Position, 16); ex.SetColor(1, 1, 1); ex.SetGlow(1, 0, 1f, 0.5f); CurrentWorld.AddGameObject(ex); CurrentWorld.RemoveGameObject(this); } }
public GameSession(string characterName) { CurrentPlayer = new Player(characterName, "Hardcoded", 0, 10, 10, 1000000); if (!CurrentPlayer.Weapons.Any()) { CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(1001)); } CurrentWorld = WorldFactory.CreateWorld(); // Stvori world CurrentLocation = CurrentWorld.LocationAt(0, 0); // Trenutna lokacija }
public GameSession() { CurrentPlayer = new Player("Auston", "Fighter", 0, 10, 10, 1000000); if (!CurrentPlayer.Weapons.Any()) { CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(1001)); } CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, 0); }
public GameSession() { CurrentPlayer = new Player("Chuyue", "Fighter", 0, 10, 10, 1000000); //Player should always have something to fight with if (!CurrentPlayer.Weapons.Any()) { CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(1001)); } CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, 0); }
protected virtual float GiveBirthAction() { IsPregnant = false; LastReproductionTime = SecondsAlive; Entity child = Instantiate(this, transform.parent); PreviousCell.TrySetContent(child); child.Initialize(CurrentWorld, PreviousCell, ChildNormalMoveSeconds, ChildFastMoveDivisor); CurrentWorld.NewEntity(child); return(GiveBirthCost); }
public GameSession() { CurrentPlayer = new Player("Vincent", "Azure Administrator", 0, 10, 10, 0, 0); if (!CurrentPlayer.Weapons.Any()) { CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(1001)); } CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, -1); }
public GameSession() { CurrentPlayer = new Player(name: "Tahj", characterClass: "Fighter", experiencePoints: 0, maximumHitPoints: 10, currentHitPoints: 10, strength: 10, dexterity: 10, armorClass: 10, strengthAbilityScore: 0, gold: 10); if (!CurrentPlayer.Weapons.Any()) { CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(1001)); } CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, 0); }
public void StartTheGame() { CurrentPlayer = new Player("John Doe", "Scientist", 0, 10, 10, 10, 100); if (CurrentPlayer.Inventory.Weapons.Count == 0) { CurrentPlayer.AddItemToInventory(ItemFactory.CreateItem(1)); } CurrentPlayer.AddItemToInventory(ItemFactory.CreateItem(6)); CurrentPlayer.LearnScheme(SchemeFactory.GetSchemeById(1)); CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, 0); }
private void AppleFloorContacted(object sender, CollideEventArg collide) { if (collide.Dictionary.ContainsKey(BodyId) && collide.Dictionary[BodyId].Contains(_floor)) { Body.Restitution = 0f; _isFalling = false; CurrentWorld.RemoveBody(_floor); Body.CollisionCategories = Category.All & ~Category.Cat10; Body.CollidesWith = Category.All & ~Category.Cat10; _tree.Apple = null; CurrentWorld.AddDynamicEntity(this); CanInteract = true; } }
public void MonsterAttackDamageCalculation() { int damageDealtToPlayer = RandomNumberGenerator.NumberBetween (CurrentMonster.MinimumDamage, CurrentMonster.MaximumDamage) + StatisticsCalculator.AbilityScoreCalculator(CurrentMonster.Strength); MonsterAttackSuccessNotification(damageDealtToPlayer); CurrentPlayer.TakeDamage(damageDealtToPlayer); if (CurrentPlayer.IsDead) { CurrentLocation = CurrentWorld.LocationAt(0, -1); CurrentPlayer.CompletelyHeal(); } }
public GameSession() { CurrentPlayer = new Player { Name = "Ryan", CharacterClass = "Fighter", HitPoints = 10, Gold = 100000, ExperiencePoints = 0, Level = 1 }; if (!CurrentPlayer.Weapons.Any()) { CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(1001)); } CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, -1); }
public GameSession() { CurrentPlayer = new Player // object literal - improves readability { Name = "Eli", CharacterClass = "Monk", HitPoints = 10, Gold = 1000000, ExperiencePoints = 0, Level = 1, }; CurrentWorld = WorldFactory.CreateWorld(); // we only use this once - so we make this static CurrentLocation = CurrentWorld.LocationAt(0, -1); }
public GameSession() { CurrentPlayer = new Player { Name = "Joe", CharacterClass = "Fighter", HitPoints = 10, Gold = 1000000, ExperiencePoints = 0, Level = 1 }; CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, -1); }
public override void UpdateMemoryBlocks() { DetectControlMode(); VisualFOV.Dims = new TensorDimensions(WidthFov, HeightFov * FloatsPerPixel); VisualFOF.Dims = new TensorDimensions(WidthFof, HeightFof * FloatsPerPixel); Text.Count = TextSize; Data.Count = DataSize; DataLength.Count = 1; RewardMB.Count = 1; LTStatus.Count = LT_STATUS_COUNT; if (CurrentWorld != null) { CurrentWorld.UpdateMemoryBlocks(); } }
public GameSession() { CurrentPlayer = new Player("Scott", "Fighter", 0, 10, 10, 1000000); if (!CurrentPlayer.Weapons.Any()) { CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(1001)); } CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(2001)); CurrentPlayer.LearnRecipe(RecipeFactory.RecipeByID(1)); CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, 0); }
public GameSession() { CurrentPlayer = new Player("SK", "Warrior", 0, 10, 10, 1000000); if (!CurrentPlayer.Weapons.Any()) { CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(1001)); } CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(2001)); CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, -1); CurrentPlayer.LearnRecipe(RecipeFactory.GetRecipeByID(1)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(3001)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(3002)); CurrentPlayer.AddItemToInventory(ItemFactory.CreateGameItem(3003)); }
public GameSession() { CurrentPlayer = new Player(); CurrentPlayer.Name = "Atlas"; CurrentPlayer.Class = "Dog"; CurrentPlayer.HitPoints = 10; CurrentPlayer.Gold = 1000000; CurrentPlayer.ExperiencePoints = 0; CurrentPlayer.Level = 1; WorldFactory factory = new WorldFactory(); CurrentWorld = factory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, 0); }
public GameSession() { CurrentPlayer = new Player(); CurrentPlayer.Name = "Scott"; CurrentPlayer.CharacterClass = "Fighter"; CurrentPlayer.HitPoints = 10; CurrentPlayer.Gold = 5; CurrentPlayer.ExperiencePoints = 0; CurrentPlayer.Level = 1; WorldFactory factory = new WorldFactory(); CurrentWorld = factory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, -1); }
private void UpdateMap() { int xOffset = 2; int yOffset = 2; for (int i = 0; i < Map.Count; i++) { xOffset = 2; for (int j = 0; j < Map[i].Count; j++) { Map[i][j] = CurrentWorld.LocationAt(CurrentLocation.XCoordinate - xOffset, CurrentLocation.YCoordinate + yOffset) ?? CurrentWorld.LocationAt(100, 100); xOffset--; } yOffset--; } }
public GameSession() { //default player class for testing CurrentPlayer = new Player { Name = "Scott", CharacterClass = "Fighter", HitPoints = 10, Gold = 1000000, ExperiencePoints = 0, Level = 1 }; CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, 0); }
public GameSession() { CurrentPlayer = new Player { Name = "Richard", CharacterClass = "Wizard", HitPoints = 10, ExperiencePoints = 0, Level = 1, Gold = 10 }; CurrentWorld = WorldFactory.CreateWorld(); CurrentLocation = CurrentWorld.LocationAt(0, 0); CurrentPlayer.Inventory.Add(ItemFactory.CreateItem(1001)); }