public override void GetProperties(ObjectPropertyList list) { AddNameProperty(list); list.Add(1072819, m_Tier.ToString()); // Current Tier: ~1_TIER~ list.Add(1072820, m_Points.ToString()); // Current Points: ~1_POINTS~ list.Add(1072821, m_Tier > MaxTier ? 0.ToString() : CurrentTier.ToString()); // Points until next tier: ~1_POINTS~ }
public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1072819, m_Tier.ToString()); // Current Tier: ~1_TIER~ list.Add(1072820, m_Points.ToString()); // Current Points: ~1_POINTS~ list.Add(1072821, m_Tier > MaxTier ? 0.ToString() : CurrentTier.ToString()); // Points until next tier: ~1_POINTS~ if (DonationLabel > 0) { list.Add(DonationLabel); } else if (DonationString != null) { list.Add(DonationString); } }