public bool Equals(DestinyProfileComponent input) { if (input == null) { return(false); } return (( UserInfo == input.UserInfo || (UserInfo != null && UserInfo.Equals(input.UserInfo)) ) && ( DateLastPlayed == input.DateLastPlayed || (DateLastPlayed != null && DateLastPlayed.Equals(input.DateLastPlayed)) ) && ( VersionsOwned == input.VersionsOwned || (VersionsOwned != null && VersionsOwned.Equals(input.VersionsOwned)) ) && ( CharacterIds == input.CharacterIds || (CharacterIds != null && CharacterIds.SequenceEqual(input.CharacterIds)) ) && ( SeasonHashes == input.SeasonHashes || (SeasonHashes != null && SeasonHashes.SequenceEqual(input.SeasonHashes)) ) && ( CurrentSeasonHash == input.CurrentSeasonHash || (CurrentSeasonHash.Equals(input.CurrentSeasonHash)) ) && ( CurrentSeasonRewardPowerCap == input.CurrentSeasonRewardPowerCap || (CurrentSeasonRewardPowerCap.Equals(input.CurrentSeasonRewardPowerCap)) )); }
public bool Equals(Destiny2CoreSettings input) { if (input == null) { return(false); } return (( CollectionRootNode == input.CollectionRootNode || (CollectionRootNode.Equals(input.CollectionRootNode)) ) && ( BadgesRootNode == input.BadgesRootNode || (BadgesRootNode.Equals(input.BadgesRootNode)) ) && ( RecordsRootNode == input.RecordsRootNode || (RecordsRootNode.Equals(input.RecordsRootNode)) ) && ( MedalsRootNode == input.MedalsRootNode || (MedalsRootNode.Equals(input.MedalsRootNode)) ) && ( MetricsRootNode == input.MetricsRootNode || (MetricsRootNode.Equals(input.MetricsRootNode)) ) && ( ActiveTriumphsRootNodeHash == input.ActiveTriumphsRootNodeHash || (ActiveTriumphsRootNodeHash.Equals(input.ActiveTriumphsRootNodeHash)) ) && ( ActiveSealsRootNodeHash == input.ActiveSealsRootNodeHash || (ActiveSealsRootNodeHash.Equals(input.ActiveSealsRootNodeHash)) ) && ( LegacyTriumphsRootNodeHash == input.LegacyTriumphsRootNodeHash || (LegacyTriumphsRootNodeHash.Equals(input.LegacyTriumphsRootNodeHash)) ) && ( LegacySealsRootNodeHash == input.LegacySealsRootNodeHash || (LegacySealsRootNodeHash.Equals(input.LegacySealsRootNodeHash)) ) && ( MedalsRootNodeHash == input.MedalsRootNodeHash || (MedalsRootNodeHash.Equals(input.MedalsRootNodeHash)) ) && ( ExoticCatalystsRootNodeHash == input.ExoticCatalystsRootNodeHash || (ExoticCatalystsRootNodeHash.Equals(input.ExoticCatalystsRootNodeHash)) ) && ( LoreRootNodeHash == input.LoreRootNodeHash || (LoreRootNodeHash.Equals(input.LoreRootNodeHash)) ) && ( CurrentRankProgressionHashes == input.CurrentRankProgressionHashes || (CurrentRankProgressionHashes != null && CurrentRankProgressionHashes.SequenceEqual(input.CurrentRankProgressionHashes)) ) && ( UndiscoveredCollectibleImage == input.UndiscoveredCollectibleImage || (UndiscoveredCollectibleImage != null && UndiscoveredCollectibleImage.Equals(input.UndiscoveredCollectibleImage)) ) && ( AmmoTypeHeavyIcon == input.AmmoTypeHeavyIcon || (AmmoTypeHeavyIcon != null && AmmoTypeHeavyIcon.Equals(input.AmmoTypeHeavyIcon)) ) && ( AmmoTypeSpecialIcon == input.AmmoTypeSpecialIcon || (AmmoTypeSpecialIcon != null && AmmoTypeSpecialIcon.Equals(input.AmmoTypeSpecialIcon)) ) && ( AmmoTypePrimaryIcon == input.AmmoTypePrimaryIcon || (AmmoTypePrimaryIcon != null && AmmoTypePrimaryIcon.Equals(input.AmmoTypePrimaryIcon)) ) && ( CurrentSeasonalArtifactHash == input.CurrentSeasonalArtifactHash || (CurrentSeasonalArtifactHash.Equals(input.CurrentSeasonalArtifactHash)) ) && ( CurrentSeasonHash == input.CurrentSeasonHash || (CurrentSeasonHash.Equals(input.CurrentSeasonHash)) ) && ( SeasonalChallengesPresentationNodeHash == input.SeasonalChallengesPresentationNodeHash || (SeasonalChallengesPresentationNodeHash.Equals(input.SeasonalChallengesPresentationNodeHash)) ) && ( FutureSeasonHashes == input.FutureSeasonHashes || (FutureSeasonHashes != null && FutureSeasonHashes.SequenceEqual(input.FutureSeasonHashes)) ) && ( PastSeasonHashes == input.PastSeasonHashes || (PastSeasonHashes != null && PastSeasonHashes.SequenceEqual(input.PastSeasonHashes)) )); }