protected void OnCurrentRollIndexChanged(int currentRollIndex) { CurrentRollIndexChanged?.Invoke(this, currentRollIndex); }
private void OnCurrentRollIndexChanged(object sender, int currentRollIndex) { RaisePropertyChanged(() => CurrentRollIndex); CurrentRollIndexChanged?.Invoke(this, currentRollIndex); CurrentFrameIndexChanged?.Invoke(this, game.GetFrameIndex(currentRollIndex)); }