private void Awake() { Instance = this; regions = GameObject.FindObjectsOfType <RegionQuad>(); regionCount = regions.Length; }
public string StartTransfer(string targetRegion, bool notify, bool backupmail) { SecurityContext.DemandPermissions(SecutiryConstants.EditPortalSettings); if (!EnableMigration) { return(null); } if (CurrentRegion.Equals(targetRegion, StringComparison.OrdinalIgnoreCase)) { return(ToJsonError(Resources.Resource.ErrorTransferPortalInRegion)); } try { using (var backupClient = new BackupServiceClient()) { var transferRequest = new TransferRequest { TenantId = TenantProvider.CurrentTenantID, TargetRegion = targetRegion, NotifyUsers = notify, BackupMail = backupmail }; return(ToJsonSuccess(backupClient.TransferPortal(transferRequest))); } } catch (Exception error) { return(ToJsonError(error.Message)); } }
public void MoveSouth() { if (HasLocationToSouth) { CurrentLocation = CurrentRegion.LocationAt(CurrentLocation.XCoordinate, CurrentLocation.YCoordinate - 1); } }
public void MoveNorth() { if (HasLocationToNorth) { CurrentLocation = CurrentRegion.LocationAt(CurrentLocation.XCoordinate, CurrentLocation.YCoordinate + 1); } }
public void MoveWest() { if (HasLocationToWest) { CurrentLocation = CurrentRegion.LocationAt(CurrentLocation.XCoordinate - 1, CurrentLocation.YCoordinate); } }
/// <summary> /// removes the relicpad from the world /// </summary> /// <returns></returns> public override bool RemoveFromWorld() { if (m_area != null) { CurrentRegion.RemoveArea(m_area); } return(base.RemoveFromWorld()); }
public GameSession() { CurrentWorld = new World(); CurrentPlayer = new Player(); World.Regions region; foreach (string regString in Enum.GetNames(typeof(World.Regions))) { Enum.TryParse(regString, out region); CurrentWorld.AddRegion(region, RegionFactory.CreateRegion(region)); } CurrentRegion = CurrentWorld.GetRegion(World.Regions.HollowMouth); CurrentLocation = CurrentRegion.LocationAt(0, 0); }
/// <summary> /// Remove a keep from the database /// </summary> /// <param name="area"></param> public virtual void Remove(KeepArea area) { Dictionary <string, GameKeepGuard> guards = new Dictionary <string, GameKeepGuard>(Guards); // Use a shallow copy foreach (GameKeepGuard guard in guards.Values) { guard.Delete(); guard.DeleteFromDatabase(); } Dictionary <string, GameKeepBanner> banners = new Dictionary <string, GameKeepBanner>(Banners); // Use a shallow copy foreach (GameKeepBanner banner in banners.Values) { banner.Delete(); banner.DeleteFromDatabase(); } Dictionary <string, GameKeepDoor> doors = new Dictionary <string, GameKeepDoor>(Doors); // Use a shallow copy foreach (GameKeepDoor door in doors.Values) { door.Delete(); GameDoor d = new GameDoor(); d.CurrentRegionID = door.CurrentRegionID; d.DoorID = door.DoorID; d.Heading = door.Heading; d.Level = door.Level; d.Model = door.Model; d.Name = "door"; d.Realm = door.Realm; d.State = eDoorState.Closed; d.X = door.X; d.Y = door.Y; d.Z = door.Z; DoorMgr.RegisterDoor(door); d.AddToWorld(); } UnloadTimers(); GameEventMgr.RemoveHandler(CurrentRegion, RegionEvent.PlayerEnter, new DOLEventHandler(SendKeepInit)); if (area != null) { CurrentRegion.RemoveArea(area); } RemoveFromDatabase(); GameServer.KeepManager.Keeps[KeepID] = null; }
// This method gets called by the runtime. Use this method to add services to the container. public void ConfigureServices(IServiceCollection services) { CurrentRegion = GetRegionConfigString(Configuration["Api:CurrentRegion"] ?? "EU"); services.AddServerSideBlazor(); services.AddRazorPages(); services.AddHttpContextAccessor(); services.AddProgressiveWebApp(new PwaOptions { RegisterServiceWorker = true, RegisterWebmanifest = true, AllowHttp = false }); services.AddDistributedMemoryCache(); services.AddHttpClient( Options.DefaultName, config => { config.BaseAddress = new(Configuration[$"Api:{CurrentRegion.ToRegionString()}:Host"]); } ) .ConfigurePrimaryHttpMessageHandler( () => new HttpClientHandler { AutomaticDecompression = DecompressionMethods.All } ); services.AddApplicationInsightsTelemetry(options => { #if DEBUG options.DeveloperMode = true; #endif }); #if RELEASE services.AddHsts(options => { options.Preload = true; }); #endif //TODO : Add custom Auth Handler services.AddAuthentication(ApiTokenAuthenticationHandler.AuthenticationScheme) .AddScheme <AuthenticationSchemeOptions, ApiTokenAuthenticationHandler>(ApiTokenAuthenticationHandler.AuthenticationScheme, "API Token", _ => { }); services.AddAuthorizationCore(); services.AddResponseCompression(opts => { opts.MimeTypes = ResponseCompressionDefaults.MimeTypes.Concat( new[] { "application/octet-stream" }); }); services.AddHostedService <AuthCacheService>(); services.AddSingleton <AuthCacheService>(); services.AddSingleton <JwtSecurityTokenHandler>(); services.AddSingleton <FileContentLoader>(); services.AddScoped <PlayerClient>(); services.AddScoped <UserClient>(); services.AddScoped <PostClient>(); services.AddScoped <ModClient>(); services.AddScoped <ReplayClient>(); services.AddScoped <ClanService>(); #if DEBUG services.AddSassCompiler(); #endif }
/// <summary> /// What the Server sends to the client /// </summary> protected virtual void FromServerGaming(PacketFromServer packet) { try { byte pid = packet.PacketID; if (pid == PassThrough.ID) { Player.SendToClient(packet); return; } //Before we rewrite the eid //Record all presented mobs, so far we have no method of cleaning this up so hold your thumbs if (pid == SpawnMob.ID) { World.Main.UpdateEntity((SpawnMob)packet); } if (pid == EntityMetadata.ID) { World.Main.UpdateEntity((EntityMetadata)packet); } //if (pid == SpawnPlayer.ID) //World.Main.UpdateEntity((SpawnPlayer)packet); if (pid == SpawnObject.ID) { World.Main.UpdateEntity((SpawnObject)packet); } if (pid == SpawnPainting.ID) { World.Main.UpdateEntity((SpawnPainting)packet); } //Rewrite own EID, Fix eid to client eid player if (packet is IEntity) { IEntity ie = (IEntity)packet; if (ie.EID == EID) { ie.EID = Player.EntityID; packet.SetPacketBuffer(null); } } if (pid == SpawnObject.ID) { var so = (SpawnObject)packet; if (so.SourceEntity == EID) { so.SourceEntity = Player.EntityID; packet.SetPacketBuffer(null); } } //Region filters if (CurrentRegion != null && CurrentRegion.FilterServer(this, packet)) { return; } //Cloak and Nick if (Cloak.Filter(this, packet)) { return; } switch (pid) { case SpawnPlayer.ID: //Change reported uuid from offline to the known with names var sp = (SpawnPlayer)packet; var p = PlayerList.GetPlayerByVanillaUUID(sp.PlayerUUID); if (p != null) { Debug.WriteLine("SpawnPlayer changed from " + sp.PlayerUUID); Debug.WriteLine("SpawnPlayer changed to " + p.UUID); sp.PlayerUUID = p.UUID; sp.SetPacketBuffer(null); } else { Debug.WriteLine("SpawnPlayer not changed: " + sp.PlayerUUID); } break; case ChangeGameState.ID: ChangeGameState ns = packet as ChangeGameState; if (ns.Reason == GameState.BeginRaining || ns.Reason == GameState.EndRaining) { World.Main.Weather = ns; } if (ns.Reason == GameState.ChangeGameMode) { Mode = (GameMode)ns.Value; } break; case SpawnObject.ID: var so = (SpawnObject)packet; if (so.Type != Vehicles.Item) { break; } OreTracker.Spawn(so, Position); break; case EntityMetadata.ID: OreTracker.Track((EntityMetadata)packet); break; case EntityEffect.ID: EntityEffect ee = (EntityEffect)packet; if (ee.Effect == PlayerEffects.MoveSpeed) { EffectSpeed.Active = true; EffectSpeed.Amplifier = ee.Amplifier; } if (ee.Effect == PlayerEffects.MoveSlowdown) { EffectSlow.Active = true; EffectSlow.Amplifier = ee.Amplifier; } break; case RemoveEntityEffect.ID: RemoveEntityEffect re = (RemoveEntityEffect)packet; if (re.Effect == PlayerEffects.MoveSpeed) { EffectSpeed.Active = false; } if (re.Effect == PlayerEffects.MoveSlowdown) { EffectSlow.Active = false; } break; case TimeUpdate.ID: World.Main.Time = packet as TimeUpdate; break; case UseBed.ID: UseBed ub = (UseBed)packet; if (ub.EID == Player.EntityID) { Sleeping = true; } break; //Waking up, among other things case Animation.ID: Animation a = (Animation)packet; if (a.EID == Player.EntityID) { if (a.Animate == Animations.LeaveBed) { Sleeping = false; } } break; #region Position and speed //Regions and player position case PlayerPositionLookServer.ID: var pp = (PlayerPositionLookServer)packet; if (pp.Position.Y % 1 > 0.95) { //Console.WriteLine(pp.Position.ToString("0.00") + " " + pp.HeadY); pp.Position.Y = Math.Ceiling(Position.Y); //pp.HeadPosition = Position.Y + 1.62; //Console.WriteLine(pp.Position.ToString("0.00") + " " + pp.Stance); packet.SetPacketBuffer(null); } SetPosition(pp.Position, false); break; case Respawn.ID: Dimension = ((Respawn)packet).Dimension; SetPosition(Position, false); break; //Boats and carts case AttachEntity.ID: AttachEntity ae = (AttachEntity)packet; if (ae.EID == Player.EntityID) { AttachedEntity = ae.VehicleID; } break; case UpdateBlockEntity.ID: if (Player.Admin(Permissions.AnyAdmin)) { var ute = (UpdateBlockEntity)packet; if (ute.Action == UpdateBlockEntity.Actions.MobSpawner) { if (Spawners.Contains(ute.Pos) == false) { Spawners.Add(ute.Pos); } } } break; case EntityTeleport.ID: if (AttachedEntity != 0) { EntityTeleport et = (EntityTeleport)packet; if (et.EID == AttachedEntity) { SetPosition(et.Position, false); } } break; case EntityRelativeMove.ID: if (AttachedEntity != 0) { EntityRelativeMove er = (EntityRelativeMove)packet; if (er.EID == AttachedEntity) { SetPosition(Position + er.Delta, false); } } break; #endregion case ChatMessageServer.ID: if (ServerParser.ParseServer(this.Player, (ChatMessageServer)packet)) { return; } break; //Inventory case WindowItems.ID: var wi = (WindowItems)packet; for (int n = 0; n < wi.Items.Length; n++) { if (wi.Items[n] == null) { continue; } if (wi.Items[n].Count > 64) { wi.Items[n] = null; packet.SetPacketBuffer(null); } } break; case SetSlot.ID: //Debug.WriteLine(packet); SetSlot ss = (SetSlot)packet; if (0 <= ss.Slot && ss.Slot < Inventory.Length) { Inventory[ss.Slot] = ss.Item; } break; //Tab player list items: Block Player, managed in PlayerList thread case PlayerListItem.ID: return; case HeldItemServer.ID: //Active item var hc = (HeldItemServer)packet; if (hc.SlotID >= 0 && hc.SlotID <= 8) { ActiveInventoryIndex = hc.SlotID; } else { Log.Write( new InvalidOperationException("Invalid holding slot id: " + hc.SlotID), this.Player ); } break; //Keep a record of what window is open case WindowOpen.ID: WorldRegion r = LastClickRegion ?? CurrentRegion; var wo = (WindowOpen)packet; if (OpenWindows.ContainsKey(wo.WindowID)) { OpenWindows.Remove(wo.WindowID); } OpenWindows.Add(wo.WindowID, new OpenWindowRegion(wo, r)); if (r == null || (Player.Admin(Permissions.AnyAdmin) == false) && (Mode == GameMode.Creative)) { //Leave unmodified } else { if (r.Type == Protected.Type && r.IsResident(Player) == false && wo.InventoryType != "CraftingTable" && wo.InventoryType != "Enchant" && wo.WindowTitle != "container.enderchest") { var cj = new ChatJson(); cj.Text = "Locked: " + r.Name; wo.WindowTitle = cj.Serialize(); wo.SetPacketBuffer(null); } } break; //Turn off pvp when you die case UpdateHealth.ID: UpdateHealth uh = (UpdateHealth)packet; if (Player.PvP && uh.Health <= 0) { Player.PvP = false; Player.TellSystem(Chat.Purple, "PvP off"); } break; case WindowCloseServer.ID: WindowClose((WindowCloseServer)packet); break; //Disconnect while running the game //For disconnect at login see the handshake part case Disconnect.ID: Disconnect d = (Disconnect)packet; if (d.Reason.Text == "Flying is not enabled on this server") { #if !DEBUG Player.BanByServer(DateTime.Now.AddMinutes(2), d.Reason.Text); #else Chatting.Parser.Say(Chat.Yellow + Player.Name + Chat.Blue, " was kicked for flying"); #endif return; } if (d.Reason.Text == "Internal server error") { Log.WritePlayer( this.Player, "Backend: Internal error - Restarting connection" ); Player.SetWorld(World.Main); return; } Player.SetWorld(World.Construct); return; } //////////////Sending packet Player.SendToClient(packet); ////////////// #if !DEBUG } catch (Exception e) { thread.State = "ServerGamingException: " + e.Message; Log.Write(e, this.Player); Player.Queue.Queue(packet); #endif } finally { } }
public void EnterDoor() { CurrentRegion = CurrentWorld.GetRegion(CurrentLocation.Door.RegionCode); CurrentLocation = CurrentRegion.LocationAt(CurrentLocation.Door.X, CurrentLocation.Door.Y); }