void Update() { #region Fade in/out if (toggle) { if (GameManager.currentPlayMode == CurrentPlayMode.Black) { if (Toggle(ref WhiteMat, true) && Toggle(ref BlackMat, false)) { toggle = false; ActivateBlackMode(false); GameManager.currentPlayMode = CurrentPlayMode.White; } } else if (GameManager.currentPlayMode == CurrentPlayMode.White) { if (Toggle(ref BlackMat, true) && Toggle(ref WhiteMat, false)) { toggle = false; ActivateWhiteMode(false); GameManager.currentPlayMode = CurrentPlayMode.Black; } } } #endregion }
void Gray() { WhiteCam.active = BlackCam.active = true; SelectionWindow.SetActiveRecursively(false); gameState = GameState.PlayGame; currentPlayMode = CurrentPlayMode.Grey; time = Time.timeSinceLevelLoad; CharWRender.active = CharBRender.active = true; TutorialWindow.SetActiveRecursively(true); }
void White() { WhiteCam.active = BlackCam.active = false; MainCam.active = true; ActivateBlackMode(false); ActivateWhiteMode(true); SelectionWindow.SetActiveRecursively(false); gameState = GameState.PlayGame; GameManager.currentPlayMode = CurrentPlayMode.White; time = Time.timeSinceLevelLoad; CharWRender.active = true; CharBRender.active = false; TutorialWindow.SetActiveRecursively(true); }
void Black() { WhiteCam.active = BlackCam.active = false; MainCam.active = true; ActivateWhiteMode(false); ActivateBlackMode(true); SelectionWindow.SetActiveRecursively(false); gameState = GameState.PlayGame; GameManager.currentPlayMode = CurrentPlayMode.Black; time = Time.timeSinceLevelLoad; CharWRender.active = false; CharBRender.active = true; TutorialWindow.SetActiveRecursively(true); }
void Update() { #region Fade in/out if (toggle) { if (GameManager.currentPlayMode == CurrentPlayMode.Black) { if (Toggle(ref WhiteMat, true)&&Toggle(ref BlackMat, false)) { toggle = false; ActivateBlackMode(false); GameManager.currentPlayMode = CurrentPlayMode.White; } } else if (GameManager.currentPlayMode == CurrentPlayMode.White) { if(Toggle(ref BlackMat, true)&& Toggle(ref WhiteMat, false)) { toggle = false; ActivateWhiteMode(false); GameManager.currentPlayMode = CurrentPlayMode.Black; } } } #endregion }