public void SetCurrentNodeStatus(CurrentPVEProgress obj) { //this._currentPVEProgress = obj; if (obj != null) { this._currentPVEProgress = obj; } }
private void ResetPVEData() { this.passedNodeIds = null; this._currentPVEChapterId = 0; this._passedPVELevels = null; this._currentPVEProgress = null; this._passedPVELevelsDic = null; this._userPVEExplores = null; this._canExplorePVEChapters = null; this._haveGotPVEData = false; }
public void SetCurrentNodeStatus(CurrentPVEProgress obj) { this._currentPVEProgress = obj; }
public void SetCurrentNodeStatus(CurrentPVEProgress obj) { //this._currentPVEProgress = obj; if (obj != null) { this._currentPVEProgress = obj; } }
private void ResetPVEData() { this.passedNodeIds = null; this._currentPVEChapterId = 0; this._passedPVELevels = null; this._currentPVEProgress = null; this._passedPVELevelsDic = null; this._userPVEExplores = null; this._canExplorePVEChapters = null; this._haveGotPVEData = false; }
public void SetCurrentNodeStatus(CurrentPVEProgress obj) { this._currentPVEProgress = obj; }