private void AddAudioOptions() { var colX = XPos(0.75f); var iconYOffset = 14; var margin = 10; var iconWidth = 48; Add(UiLabels.Option("Audio", new Vector2(colX, Height(0)))); Add(UiButtons.SmallIcon("Icons/MinusGreen", new Vector2(colX, Height(1) + iconYOffset), () => { CurrentOptions.Update((x) => x.SoundVolume = Math.Max(x.SoundVolume - 0.1f, 0)); _soundVolume.Text = GetSoundVolumeText(); })); _soundVolume = VolumeLabel(GetSoundVolumeText(), new Vector2(colX + iconWidth + margin, Height(1)), Color.White); Add(_soundVolume); Add(UiButtons.SmallIcon("Icons/PlusGreen", new Vector2(colX + 240 + iconWidth + margin * 2, Height(1) + iconYOffset), () => { CurrentOptions.Update((x) => x.SoundVolume = Math.Min(x.SoundVolume + 0.1f, 1)); _soundVolume.Text = GetSoundVolumeText(); })); Add(UiButtons.SmallIcon("Icons/MinusGreen", new Vector2(colX, Height(2) + iconYOffset), () => { CurrentOptions.Update((x) => x.MusicVolume = Math.Max(x.MusicVolume - 0.1f, 0)); _musicVolume.Text = GetMusicVolumeText(); })); _musicVolume = VolumeLabel(GetMusicVolumeText(), new Vector2(colX + iconWidth + margin, Height(2)), Color.White); Add(_musicVolume); Add(UiButtons.SmallIcon("Icons/PlusGreen", new Vector2(colX + 240 + iconWidth + margin * 2, Height(2) + iconYOffset), () => { CurrentOptions.Update((x) => x.MusicVolume = Math.Min(x.MusicVolume + 0.1f, 1)); _musicVolume.Text = GetMusicVolumeText(); })); }
private void AddGameplayOptions() { var colX = XPos(0.25f); Add(UiLabels.Option("Gameplay", new Vector2(colX, Height(0)))); Add(UiButtons.Menu("Text: Slow", new Vector2(colX, Height(1)), () => CurrentOptions.Update(x => x.MillisPerTextCharacter = 45))); Add(UiButtons.Menu("Text: Normal", new Vector2(colX, Height(2)), () => CurrentOptions.Update(x => x.MillisPerTextCharacter = 30))); Add(UiButtons.Menu("Text: Fast", new Vector2(colX, Height(3)), () => CurrentOptions.Update(x => x.MillisPerTextCharacter = 15))); Add(UiButtons.Menu("Text: Instant", new Vector2(colX, Height(4)), () => CurrentOptions.Update(x => x.MillisPerTextCharacter = 0))); _tutorialsToggle = UiButtons.Menu(GetTutorialText(), new Vector2(colX, Height(6)), ToggleTutorials); Add(_tutorialsToggle); }
public void Update(TimeSpan delta) { _timeFakeLoading += delta; #if !DEBUG if (_timeFakeLoading.TotalMilliseconds >= CurrentOptions.FakeLoadMilliseconds) #endif if (_isLoaded) { CurrentOptions.Update(o => o.FakeLoadMilliseconds -= Rng.Int(CurrentOptions.FakeLoadMilliseconds / 20, CurrentOptions.FakeLoadMilliseconds / 10)); Scene.NavigateTo(CurrentGameState.CurrentLocation); } }
private void ToggleTutorials() { CurrentOptions.Update(x => x.TutorialsEnabled = !x.TutorialsEnabled); _tutorialsToggle.Text = GetTutorialText(); }