/// <summary> /// <see cref="M:Microsoft.Practices.Unity.LifetimeManager.SetValue"/> /// </summary> /// <param name="newValue"><see cref="M:Microsoft.Practices.Unity.LifetimeManager.SetValue"/></param> public override void SetValue(object newValue) { if (CurrentMessageContextItems != null) { CurrentMessageContextItems.Add(_key, newValue); } }
/// <summary> /// <see cref="M:Microsoft.Practices.Unity.LifetimeManager.RemoveValue"/> /// </summary> public override void RemoveValue() { object value = null; if (CurrentMessageContextItems != null) { value = CurrentMessageContextItems[_key]; if (value != null) { CurrentMessageContextItems.Remove(_key); if (value is IDisposable) { (value as IDisposable).Dispose(); } } } }