コード例 #1
0
      protected override void SafeAwake()
      {
          RotationKey              = new MKey("旋转", "Rotation", KeyCode.R);
          RotationKey.KeysChanged += ChangedProperties;
          CurrentMapperTypes.Add(RotationKey);

          LockedToggle          = new MToggle("锁定旋转", "Locked", Locked);
          LockedToggle.Toggled += (bool value) => { Locked = value; ChangedProperties(); };
          CurrentMapperTypes.Add(LockedToggle);

          LerpSlider = new MSlider("插值", "Lerp", Lerp, 0f, 20f, false);
          LerpSlider.ValueChanged += (float value) => { Lerp = value; ChangedProperties(); };
          CurrentMapperTypes.Add(LerpSlider);

#if DEBUG
          ConsoleController.ShowMessage("自转块添加进阶属性");
#endif
      }
コード例 #2
0
      protected override void SafeAwake()
      {
          SwitchKey              = new MKey("气动开关", "Switch", KeyCode.O);
          SwitchKey.KeysChanged += ChangedProperties;
          CurrentMapperTypes.Add(SwitchKey);

          HardnessMenu = new MMenu("", Hardness, WoodHardness, false);
          HardnessMenu.ValueChanged += (int value) => { Hardness = value; ChangedProperties(); };
          CurrentMapperTypes.Add(HardnessMenu);

          EffectToggle          = new MToggle("初始生效", "Effect", Effect);
          EffectToggle.Toggled += (bool value) => { Effect = value; ChangedProperties(); };
          CurrentMapperTypes.Add(EffectToggle);


#if DEBUG
          ConsoleController.ShowMessage("桨叶添加进阶属性");
#endif
      }
コード例 #3
0
        protected override void SafeAwake()
        {
            BrakeKey              = new MKey("刹车", "Brake", KeyCode.None);
            BrakeKey.KeysChanged += ChangedProperties;
            CurrentMapperTypes.Add(BrakeKey);

            BrakeForceSlider = new MSlider("刹车力度", "BrakeForce", BrakeForce, 0, 5, false);
            BrakeForceSlider.ValueChanged += (float value) => { BrakeForce = value; ChangedProperties(); };
            CurrentMapperTypes.Add(BrakeForceSlider);

            ColliderToggle          = new MToggle("自定碰撞", "Collider", Collider);
            ColliderToggle.Toggled += (bool value) => { Collider = value; ChangedProperties(); };
            CurrentMapperTypes.Add(ColliderToggle);

            FrictionToggle          = new MToggle("自定摩擦", "FrictionT", FrictionT);
            FrictionToggle.Toggled += (bool value) => { FrictionT = FrictionSlider.DisplayInMapper = value; ChangedProperties(); };
            CurrentMapperTypes.Add(FrictionToggle);

            FrictionSlider = new MSlider("摩擦力", "Friction", Friction, 0f, 1f, false);
            FrictionSlider.ValueChanged += (float value) => { Friction = value; ChangedProperties(); };
            CurrentMapperTypes.Add(FrictionSlider);

            if (BB.BlockID == (int)BlockType.Wheel || BB.BlockID == (int)BlockType.LargeWheel)
            {
                if (BB.BlockID == (int)BlockType.Wheel)
                {
                    Lerp = 16;
                }
                else
                {
                    Lerp = 8;
                }
                LerpSlider = new MSlider("插值", "Lerp", Lerp, 0f, 30f, false);
                LerpSlider.ValueChanged += (float value) => { Lerp = value; ChangedProperties(); };
                CurrentMapperTypes.Add(LerpSlider);
            }

#if DEBUG
            ConsoleController.ShowMessage("动力组件添加进阶属性");
#endif
        }