// // Summary: // Called when the component needs to load graphics resources. Override to // load any component specific graphics resources. // // Parameters: // loadAllContent: // true if all graphics resources need to be loaded;false if only manual resources // need to be loaded. protected override void LoadContent() { if (scoring && prompt != null) { prompt.LoadContent(game); } SpriteBatch = new SpriteBatch(game.Graphics.Device); foreach (MenupartDescription i in menuXml.MenuParts) { if (i.Name.Equals(CurrentMenu)) { background = game.Content.Load <Texture2D>("Content\\Textures\\Menu\\" + i.BackgroundImage); mouse = game.Content.Load <Texture2D>("Content\\Textures\\Menu\\" + i.Mouse); } } textfield = game.Content.Load <Texture2D>("Content\\Textures\\Menu\\" + "Textfield"); CurrentList.LoadContent(); font = game.Content.Load <SpriteFont>("Arial"); red = game.Content.Load <Texture2D>("Content\\Textures\\Menu\\" + "3dmousered"); if (prompt != null) { prompt.LoadContent(game); } if (HighscoreMenu != null && HighscoreMenu.Visiblity) { HighscoreMenu.LoadContent(); } if (OptionMenu != null && OptionMenu.Visiblity) { OptionMenu.LoadContent(); } }
/// <summary> /// Called when the component needs to load graphics resources. Override to /// load any component specific graphics resources. /// </summary> /// <parameters> /// loadAllContent: /// true if all graphics resources need to be loaded;false if only manual resources /// need to be loaded. /// </parameters> protected override void LoadContent() { SpriteBatch = new SpriteBatch(game.Graphics.Device); background = game.Content.Load <Texture2D>("Content\\Textures\\Profils\\" + BildXml.BackgroundImage); textfield = game.Content.Load <Texture2D>("Content\\Textures\\Profils\\" + BildXml.TextFieldImage); mouse = game.Content.Load <Texture2D>("Content\\Textures\\" + BildXml.Mouse); CurrentList.LoadContent(); font = game.Content.Load <SpriteFont>("Arial"); font.Spacing = 0f; marker = game.Content.Load <Texture2D>("Content\\Textures\\Profils\\" + BildXml.Marker); textback = game.Content.Load <Texture2D>("Content\\Textures\\Profils\\" + BildXml.Textback); buttonback = game.Content.Load <Texture2D>("Content\\Textures\\Profils\\" + BildXml.buttonBackground); buttonbackbarCreate = game.Content.Load <Texture2D>("Content\\Textures\\Profils\\" + BildXml.barCreate); buttonbackbarDelete = game.Content.Load <Texture2D>("Content\\Textures\\Profils\\" + BildXml.barDelete); buttonbackbarOk = game.Content.Load <Texture2D>("Content\\Textures\\Profils\\" + BildXml.barOk); }