private void OnCurrentRollIndexChanged(object sender, int currentRollIndex) { RaisePropertyChanged(() => CurrentRollIndex); CurrentRollIndexChanged?.Invoke(this, currentRollIndex); CurrentFrameIndexChanged?.Invoke(this, game.GetFrameIndex(currentRollIndex)); }
public void OnCurrentFrameIndexChanged(object sender, int currentFrameIndex) { RaisePropertyChanged(() => CurrentFrameIndex); CurrentFrameIndexChanged?.Invoke(this, currentFrameIndex); RaisePropertyChanged(() => CurrentFrame); }