コード例 #1
0
ファイル: HitCollision.cs プロジェクト: deerter/Scarlet-Flash
    private void HitOpponent(Collider2D otherPlayer, string rival)
    {
        if (otherPlayer.tag == rival)
        {
            rivalCharacter = otherPlayer.gameObject.GetComponent <CharacterFeatures>();
            float attackValue = currentCharacter.DoDamage() * CurrentFightStats.GetDamage();
            ///Moves hit character
            rivalCharacter.HitDone();
            switch (currentCharacter.GetIsFlipped())
            {
            case true:
                otherPlayer.gameObject.GetComponent <Rigidbody2D>().velocity = Vector2.left * 40f;
                break;

            case false:
                otherPlayer.gameObject.GetComponent <Rigidbody2D>().velocity = Vector2.right * 40f;
                break;
            }

            if (rivalCharacter.GetIsBlocking())
            {
                rivalSoundEffect.PlayCharacterSoundEffect("Block");
                rivalCharacter.TakeDamage(attackValue / 4);
                PlayBlockAnimation();
                blockSprite.GetComponent <BlockBehaviour>().ActivateBlockSprite(otherPlayer.gameObject.GetComponent <BoxCollider2D>(), rivalCharacter.GetIsFlipped());
            }
            else
            {
                rivalSoundEffect.PlayCharacterSoundEffect("Hit");
                rivalCharacter.TakeDamage(attackValue);
                PlayHitAnimation();
                hitSparks.GetComponent <SparksBehaviour>().ActivateHitSparks(gameObject.GetComponent <BoxCollider2D>().bounds.center);
            }
        }
    }
コード例 #2
0
    private bool ChooseCharacter(string charName)
    {
        if (!CharacterAlreadyChosen(charName))
        {
            soundEffect.PlaySoundEffect("ConfirmCharSel");
            chosenChars++;
            switch (chosenChars)
            {
            case 1:
                firstChosenCharacter.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("Textures_and_Sprites/Menus/Interface/CharacterSelectionMenu/CharacterProfile/"
                                                                                                      + characterSeries + "/" + charName + "/" + "Chosen" + charName + "Background");
                CurrentFightStats.SetSelectedCharacterPlayer1(charName, 0); break;

            case 2:
                secondChosenCharacter.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("Textures_and_Sprites/Menus/Interface/CharacterSelectionMenu/CharacterProfile/"
                                                                                                       + characterSeries + "/" + charName + "/" + "Chosen" + charName + "Background");
                CurrentFightStats.SetSelectedCharacterPlayer1(charName, 1); break;

            case 3:
                thirdChosenCharacter.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("Textures_and_Sprites/Menus/Interface/CharacterSelectionMenu/CharacterProfile/"
                                                                                                      + characterSeries + "/" + charName + "/" + "Chosen" + charName + "Background");
                CurrentFightStats.SetSelectedCharacterPlayer1(charName, 2);
                loadScene.LoadByIndex(8); break;
            }
            return(true);
        }
        soundEffect.PlaySoundEffect("Wrong");
        return(false);
    }
コード例 #3
0
 private bool CharacterAlreadyChosen(string charName)
 {
     for (int i = 0; i < chosenChars; i++)
     {
         if (charName == CurrentFightStats.GetSelectedCharacter(i, "Player1"))
         {
             return(true);
         }
     }
     return(false);
 }
コード例 #4
0
    // Use this for initialization
    void Start()
    {
        characterName = CurrentFightStats.GetSelectedCharacter(transform.GetSiblingIndex(), gameObject.tag);
        //characterName = "Ken";  //For testing
        characterSeries = CharacterSelectionMapping.GetCharacterSeries(characterName);
        var type = Type.GetType(characterName);

        character = (Character)Activator.CreateInstance(type);
        healthBar = new HealthBar(health.transform.GetChild(transform.GetSiblingIndex()).gameObject, character.GetHealth(), characterName);
        animator.runtimeAnimatorController = Resources.Load("Animation/Characters/" + characterSeries + "/" + characterName + "/" + characterName) as RuntimeAnimatorController;
        SetIsAI(CurrentFightStats.GetAI(transform.tag));
        characterVoice = CharacterVoicePlayer.GetComponent <CharacterVoice>();
    }
コード例 #5
0
    private void SetVsPortraits(GameObject portraits)
    {
        int portraitNumber = 0;

        foreach (Transform portrait in portraits.transform)
        {
            string charName        = CurrentFightStats.GetSelectedCharacter(portraitNumber, portrait.tag);
            string characterSeries = CharacterSelectionMapping.GetCharacterSeries(charName);
            portrait.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("Textures_and_Sprites/Menus/Interface/CharacterSelectionMenu/CharacterProfile/"
                                                                                      + characterSeries + "/" + charName + "/" + "Chosen" + charName + "Background");
            portraitNumber++;
        }
    }
コード例 #6
0
ファイル: Timer.cs プロジェクト: deerter/Scarlet-Flash
 void Start()
 {
     if (CurrentFightStats.GetTimer() > 0)
     {
         //timer = 100;
         timer        = CurrentFightStats.GetTimer();
         counter.text = timer.ToString();
     }
     else
     {
         timer            = -1;
         counter.fontSize = 100;
         counter.text     = "\u221E"; //Infinity symbol
     }
 }
コード例 #7
0
ファイル: FightManager.cs プロジェクト: deerter/Scarlet-Flash
    IEnumerator FightStart()
    {
        yield return(new WaitUntil(() => announcer.GetComponent <AnnouncerVoice>().AnnouncerIsPlaying() == false));

        yield return(new WaitForSeconds(0.5f));

        announcerText.sprite = Resources.Load <Sprite>("Textures_and_Sprites/Menus/Interface/Fight/Texts/Fight");
        announcer.GetComponent <AnnouncerVoice>().PlayAnnouncer("Fight");
        yield return(new WaitForSeconds(0.2f));

        fightStarted = true;
        player1.transform.GetChild(0).GetComponent <CharacterFeatures>().SetIsBlocked(false);
        player2.transform.GetChild(0).GetComponent <CharacterFeatures>().SetIsBlocked(false);
        announcerText.GetComponent <Image>().color = new Color(announcerText.color.r, announcerText.color.g, announcerText.color.b, 0f);
        music.GetComponent <MusicPlayer>().PlayMusic(CurrentFightStats.GetSelectedCharacter(0, "Player1"));
        music.GetComponent <AudioSource>().loop = true;
    }
コード例 #8
0
ファイル: FightManager.cs プロジェクト: deerter/Scarlet-Flash
    void Update()
    {
        if (!fightStarted)
        {
            AnnounceFight();
        }
        if (fightStarted)
        {
            StartCoroutine(SwapCharacterWhenDead(player1));
            StartCoroutine(SwapCharacterWhenDead(player2));
            //Declares a winner if all healthBars has been depleted
            if (CheckLifeBars(player1) && !fightEnded)
            {
                SetWinner(player2);
            }
            if (CheckLifeBars(player2) && !fightEnded)
            {
                SetWinner(player1);
            }

            //Prompts the restart fight screen and stops the timer
            if (fightEnded && !restartPrompt)
            {
                if (CurrentFightStats.GetTimer() > 0)
                {
                    timerCounter.GetComponent <Timer>().StopTimer();
                }
                StartCoroutine(PopUpRestartFight());
            }

            //Counts down the time
            if (timerCounter.GetComponent <Timer>().GetTimer() > 0 && !fightEnded)
            {
                timerCounter.GetComponent <Timer>().DecreaseTimer();
            }
            if (timerCounter.GetComponent <Timer>().GetTimer() == 0 && !fightEnded)
            {
                fightEnded = true;
                TimeUpVictory();
            }
        }
    }
コード例 #9
0
    public void SetDamageParameter(int childNumber)
    {
        ChooseSetting damageSetting = this.transform.GetChild(childNumber).GetComponent <ChooseSetting>();

        CurrentFightStats.SetDamage(damageSetting.GetValueOption());
    }