public override HashSet <ContentProperty> GetValue(TEntity source) { //check all schema definitions for the TPE and add any that don't exist in the TPE's attributes. source.SetupFromSchema(); //now we need to remove any properties that don't exist anymore, excluding the 'special' internal fields IEnumerable <string> allAliases = source.EntitySchema.AttributeDefinitions.Select(a => a.Alias) //.Concat(FixedAttributeDefinitionAliases.AllAliases) .ToArray(); // check the aliases of inherited properties as we don't want to remove those var compositeSchema = source.EntitySchema as CompositeEntitySchema; if (compositeSchema != null) { allAliases = allAliases.Concat(compositeSchema.InheritedAttributeDefinitions.Select(x => x.Alias)).ToArray(); } var toRemove = source.Attributes.Where(x => !allAliases.Contains(x.AttributeDefinition.Alias)) .Select(x => x.Id) .ToArray(); source.Attributes.RemoveAll(x => toRemove.Contains(x.Id)); //we don't want to map the 'special' properties return(CurrentEngine.Map <IEnumerable <TypedAttribute>, HashSet <ContentProperty> >(source.Attributes)); }
void ShowEngineInfo() { if (board.turn == Color.red) { this.toolStripStatusLabel1.Text = "红方:"; } else { this.toolStripStatusLabel1.Text = "黑方:"; } this.toolStripStatusLabel0.Text = CurrentEngine.ToString(); }
public override AttributeType GetValue(DocumentTypeProperty source) { // Commented this out, as there was a problem with the AttributeType being updated with the merged config, // then the content was saved forcing the AttributeType to resave, overwriting the AttributeTypes default config. // As far as I can tell, I can't see a situation where converting a DocTypeProperty to an AttributeType would require // it to be mapped, so instead I now just load straight from DB // MB if (!source.DataTypeId.IsNullValueOrEmpty()) { using (var uow = ResolverContext.Hive.OpenReader <IContentStore>()) { return(uow.Repositories.Schemas.Get <AttributeType>(source.DataTypeId)); } } return(CurrentEngine.Map <DataType, AttributeType>(source.DataType)); }
private void VirtualResourceEventBus_HaltResource(object sender, EventArgs e) { CurrentEngine.Halt(); IsHalted = true; }
void ThreadFun() { Point p = CurrentEngine.GetBestPoint(board); p.play(); }
static void Main(string[] args) { Engine engine = new CurrentEngine(); engine.Run(); }