public override void Update() { if (enable) { FirstSceneController sc = CurrentDirector.getInstance().currentSceneController as FirstSceneController; sc.score = sc.score + Mathf.CeilToInt(FirstSceneController.times / 10) + Mathf.FloorToInt(120 / (transform.rotation.x + 30)); destory = true; } }
private void Awake() { CurrentDirector director = CurrentDirector.getInstance(); director.setFPS(60); director.currentSceneController = this; this.gameObject.AddComponent <UFOFactory>(); this.gameObject.AddComponent <ActionController>(); this.gameObject.AddComponent <UserGUI>(); factory = Singleton <UFOFactory> .Instance; }
public void Start() { sceneController = (FirstSceneController)CurrentDirector.getInstance().currentSceneController; sceneController.actionCtrl = this; disks = Singleton <UFOFactory> .Instance; }
void Start() { action = CurrentDirector.getInstance().currentSceneController as FirstSceneController; fontstyle1.fontSize = 30; }