private void TrySendDrone() { var targetsList = Api.Client.World.GetStaticWorldObjectsOfProto <IProtoStaticWorldObject>() .Where(IsValidObject) .OrderBy(o => CurrentCharacter.Position.DistanceTo(o.TilePosition.ToVector2D())) .ToList(); if (targetsList.Count == 0) { return; } int targetN = 0; int droneControlLimit = ((IProtoItemDroneControl)SelectedItem.ProtoGameObject).MaxDronesToControl; int droneNumberToSend = Math.Min( droneControlLimit - CurrentCharacter.SharedGetCurrentControlledDronesNumber(), targetsList.Count); using var tempExceptDrones = Api.Shared.GetTempList <IItem>(); for (var index = 0; index < droneNumberToSend; index++) { IItem itemDrone; do { itemDrone = CharacterDroneControlSystem.ClientSelectNextDrone(tempExceptDrones.AsList()); if (itemDrone is null) { return; } tempExceptDrones.Add(itemDrone); } while (ItemDurabilitySystem.SharedGetDurabilityFraction(itemDrone) < DroneDurabilityThreshold); if (!CharacterDroneControlSystem.ClientTryStartDrone(itemDrone, targetsList[targetN].TilePosition, showErrorNotification: false)) { return; } targetN++; } }