private bool ProcessBaseMotion(InputData data) { if (CurrentBaseMotion != null && !CurrentBaseMotion.IsInterruptable) { return(false); } int priority = CurrentBaseMotion == null ? int.MinValue : CurrentBaseMotion.m_Priority; ActorMovement motion; for (int i = 0; i < mBaseMotions.Length; i++) { motion = mBaseMotions[i]; if (motion.m_Priority < priority) { return(false); } if (!motion.CanUseInput(data)) { continue; } if (CurrentBaseMotion != null) { CurrentBaseMotion.Interrupt(); } CurrentBaseMotion = motion; motion.AddInput(data); return(true); } return(false); }
private bool ProcessAdditiveMotion(InputData data) { bool overrideAdd = CurrentAdditiveMotion == null || CurrentAdditiveMotion.IsInterruptable; if (!overrideAdd) { return(false); } bool overrideBase = CurrentBaseMotion == null || CurrentBaseMotion.IsInterruptable; int priority = CurrentAdditiveMotion == null ? int.MinValue : CurrentAdditiveMotion.m_Priority; ActorMovement motion; for (int i = 0; i < mAdditiveMotions.Length; i++) { motion = mAdditiveMotions[i]; if (motion.m_Priority < priority) { return(false); } if (!motion.CanUseInput(data)) { continue; } if ((motion.BlendType == EMotionBlend.override_movement && overrideAdd && overrideBase) || (motion.BlendType == EMotionBlend.additive_movement && overrideAdd)) { if (CurrentAdditiveMotion != null) { CurrentAdditiveMotion.Interrupt(); } if (motion.BlendType == EMotionBlend.override_movement && CurrentBaseMotion != null) { CurrentBaseMotion.Interrupt(); CurrentBaseMotion = null; } CurrentAdditiveMotion = motion; motion.AddInput(data); return(true); } } return(false); }
protected virtual void Update() { var deltaTime = Time.deltaTime; for (int i = 0; i < mPassiveMotions.Length; i++) { var p = mPassiveMotions[i]; if (p.IsActive) { p.ActorUpdate(deltaTime); if (p.BlendType == EMotionBlend.override_movement) { //noneexecution = false; if (CurrentAdditiveMotion != null) { CurrentAdditiveMotion.Interrupt(); CurrentAdditiveMotion = null; } if (CurrentBaseMotion != null) { CurrentBaseMotion.Interrupt(); CurrentBaseMotion = null; } } } } if (CurrentAdditiveMotion != null) { if (!isAlive) { CurrentAdditiveMotion.Interrupt(); CurrentAdditiveMotion = null; } else if (CurrentAdditiveMotion.IsActive) { CurrentAdditiveMotion.ActorUpdate(deltaTime); //noneexecution = false; } else { CurrentAdditiveMotion = null; } } if (CurrentBaseMotion != null) { if (!isAlive) { CurrentBaseMotion.Interrupt(); CurrentBaseMotion = null; } else if (CurrentBaseMotion.IsActive) { CurrentBaseMotion.ActorUpdate(deltaTime); //noneexecution = false; } else { CurrentBaseMotion = null; } } }