//draw the frame, no stretching. public void Draw(AD2SpriteBatch sb, int x, int y, Color tint) { if (CurrentAnimation != null) { CurrentAnimation.Draw(sb, XFrame, YFrame, x, y, tint); } }
//draw the frame, but can be stretched public void Draw(AD2SpriteBatch sb, int x, int y, int w, int h) { if (CurrentAnimation != null) { CurrentAnimation.Draw(sb, XFrame, YFrame, x, y, w, h); } }
public override void Render(Canvas2D canvas) { base.Render(canvas); if (CurrentAnimation != null && CurrentAnimation.Frames.Count > 0) { canvas.DrawText(Font, Vector2.Zero, string.Format("Frame: {0}/{1} | Offset: {2};{3} | Origin:{4};{5}", CurrentAnimation.CurrentFrameIndex + 1, CurrentAnimation.Frames.Count, CurrentAnimation.CurrentFrame.OffSetX, CurrentAnimation.CurrentFrame.OffSetY, (int)CurrentAnimation.CurrentFrame.OriginX, (int)CurrentAnimation.CurrentFrame.OriginY), ColorU.White); using (canvas <= Camera.Transformation) { CurrentAnimation.Draw(canvas); if (_drawFrameDebug && CurrentAnimation.Frames.Count > 0) { Frame curFrame = CurrentAnimation.CurrentFrame; canvas.DrawRect( Rect.FromBox(curFrame.OffSetX - curFrame.SpriteFrame.Width / 2f, curFrame.OffSetY - curFrame.SpriteFrame.Height / 2, curFrame.SpriteFrame.Width, curFrame.SpriteFrame.Height), ColorU.Red); canvas.DrawLine(-5, 0, 5, 0, _originMarkLineStyle, ColorU.GreenYellow); canvas.DrawLine(0, -5, 0, 5, _originMarkLineStyle, ColorU.GreenYellow); } } } guiManager.DrawControls(canvas); }
public override void Draw(GameTime gameTime, SpriteBatch batch) { base.Draw(gameTime, batch); if (CurrentAnimation != null) { CurrentAnimation.Draw(batch); } }
public void Draw(SpriteBatch sb) { var flip = (Direction == FaceDirection.Left); if (CurrentAnimation != null) { CurrentAnimation.Draw(sb, (flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None), Transform.Position, Rotation, 0.5f, Color.White, AnimationEffect.None); } }
public void Draw(SpriteBatch sb) { var effect = InvulnerabilityTimer > 0 ? AnimationEffect.FlashWhite : AnimationEffect.None; if (CurrentAnimation != null) { CurrentAnimation.Draw(sb, (Direction == FaceDirection.Left ? SpriteEffects.FlipHorizontally : SpriteEffects.None), Transform.Position, 0, 1f, Color.White, effect); } }
public void Draw(SpriteBatch sb) { if (InvulnerabilityTimer > 0) { var def = (CurrentAnimation.Frames[CurrentAnimation.currentFrame] as SpriteAnimationFrameSpriteSheet); sb.Draw(def.spriteSheet, Transform.Position, def.definition.SrcRectangle, Color.White, 0f, def.definition.Origin, 1, effects: Direction == FaceDirection.Left ? SpriteEffects.FlipHorizontally : SpriteEffects.None, layerDepth: 1.0f); } else { var effect = InvulnerabilityTimer > 0 ? AnimationEffect.FlashWhite : AnimationEffect.None; if (CurrentAnimation != null) { CurrentAnimation.Draw(sb, (Direction == FaceDirection.Left ? SpriteEffects.FlipHorizontally : SpriteEffects.None), Transform.Position, 0, 1f, Color.White, effect); } } }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { CurrentAnimation.Draw(spriteBatch, Position, PositionZ, FacingLeft, Tint); if (CharacterState == CharacterStates.PickState) { spriteBatch.Draw(PickHealthBarSprite, new Rectangle(Hitbox.Center.X - PickHealthBarSprite.Bounds.Center.X, (int)Position.Y - 20, PickHealthBarSprite.Width * PickHealth / MaxPickHealth, PickHealthBarSprite.Height), Color.White); } else if (CharacterState == CharacterStates.PassState) { LinkedListNode <Buttons> passButtonNode = InputManager.PassButtons.First; foreach (Player targetPlayer in PlayerManager.Players) { if (targetPlayer.PlayerIndex == Player.PlayerIndex) { continue; } if (targetPlayer.Character.CharacterState == CharacterStates.StunnedState) { passButtonNode = passButtonNode.Next; continue; } Texture2D buttonTexture = ContentManager.Load <Texture2D>("Button" + passButtonNode.Value.ToString()); int yPos = 40; if (targetPlayer.Character.CharacterState == CharacterStates.PickState) { yPos += 10; } spriteBatch.Draw(buttonTexture, new Vector2(targetPlayer.Character.Hitbox.Center.X - buttonTexture.Width * .5F / 2F, (int)targetPlayer.Character.Position.Y - (int)targetPlayer.Character.PositionZ - yPos), null, Color.White, 0, new Vector2(0, 0), .5F, SpriteEffects.None, 0); passButtonNode = passButtonNode.Next; } } if (DrawHealthBar) { spriteBatch.Draw(PickHealthBarSprite, new Rectangle(Hitbox.Center.X - PickHealthBarSprite.Bounds.Center.X, (int)Position.Y - 10 - (int)PositionZ, PickHealthBarSprite.Width * Health / MaxHealth, PickHealthBarSprite.Height), Color.Green); } //spriteBatch.Draw(ContentManager.Load<Texture2D>("Black"), Hitbox, Color.Blue); //spriteBatch.Draw(ContentManager.Load<Texture2D>("Black"), AttackHitbox, Color.Red); }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { CurrentAnimation.Draw(spriteBatch, Position, FacingLeft, scale); //spriteBatch.Draw(contentManager.Load<Texture2D>("Black"), Hitbox, Color.Blue); //spriteBatch.Draw(contentManager.Load<Texture2D>("Black"), AttackHitbox, Color.Red); }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { //spriteBatch.Draw(Sprite, new Rectangle((int)Position.X, (int)Position.Y, Sprite.Width, Sprite.Height), Color.White); CurrentAnimation.Draw(spriteBatch, Position, FacingLeft); }