public void WantedPosterOn() { if (CurrencyManager.GetComponent <FreemiumCurrency>().coin >= 10) { if (wantedPoster == null) { wantedPoster = Instantiate(Resources.Load("Prefabs/WantedPoster")) as GameObject; CurrencyManager.GetComponent <FreemiumCurrency>().BasicPosterCost(); } } //start coroutine for how long the poster runs and will stay up. StartCoroutine(PosterDecay(5f)); }