/// <summary> /// Переключение на следующую сцену /// </summary> internal void NextScene() { SceneNomer++; List <string> ScenesKeys = new List <string>(); foreach (KeyValuePair <string, Scene> Sc in Scenes) { ScenesKeys.Add(Sc.Key); } if ((SceneNomer <= ScenesKeys.Count - 1) && (SceneNomer >= 0)) { CurScene = Scenes[ScenesKeys[SceneNomer]]; CurScene.GetComponent <Starter>().Start(); } else if (SceneNomer > ScenesKeys.Count - 1) { End(true); } }
private void Start() { if (IsAborted) { return; } CurLevelPassing = new LevelPassing() { DateAndTime = DateTime.Now.ToString() }; LevelPassings.Add(CurLevelPassing); DBTools.Context.Entry(DbLevelRecord).State = System.Data.Entity.EntityState.Modified; DBTools.Context.SaveChanges(); OnPropertyChanged("LevelPassingsCount"); OnPropertyChanged("CardsCount"); OnPropertyChanged("AvgCardsErrorsPercentInLast3LevelPassings"); int id = DbLevelRecord.Id; var RefreshedDbLevelRecord = DBTools.Context.Levels.Find(id); if (RefreshedDbLevelRecord != null) { DbLevelRecord = RefreshedDbLevelRecord; } LoadMedia(); LoadScenes(); if (Settings.GetInstance().ShuffleMusic) { Game.Music.PlayRandom(Settings.GetInstance().RepeatMusicPlaylist); } else { Game.Music.PlayInOrder(Settings.GetInstance().RepeatMusicPlaylist); } Game.Music.Pause(); CurScene.GetComponent <Starter>().Start(); Game.Owner.AbortLevelButton.Visibility = Visibility.Visible; }