static void Main(string[] args) { // pets var dog = new Pets(34); var cat = new Pets(100); cat.UpdateBehavior(Behaviors.angry); // games var battlefield = new Games("Battlefield 24"); var oxenfree = new Games("Oxenfree"); oxenfree.SetGenre(GameGenres.casual); // Cups var mugCup = new Cups(); var glassCup = new Cups(); mugCup.AssignCupType("mug"); mugCup.AssignOuncesHeld(16); //Devs var juniorDev = new Developers("Freshly Showered"); var seniorDev = new Developers("Extra Stinky"); juniorDev.ResetStench("a bit stinky"); Console.WriteLine($"The dog's behavior is {dog.Behavior} and it's hair length is {dog.HairLength}"); Console.WriteLine($"The cat's behavior is {cat.Behavior}"); Console.WriteLine($"I like to play {battlefield.Title}"); Console.WriteLine($"{oxenfree.Title} is a \"{oxenfree.GameGenre}\" game."); Console.WriteLine($"My {mugCup.CupType} holds {mugCup.OuncesHeld}oz of fluid"); Console.WriteLine($"This Junior dev is a {juniorDev.GetDevType()} developer and smells {juniorDev.Stench}"); Console.ReadKey(); }