void CheckCoffee(Cuppa coffee) { bool goodBitterness = false; bool goodQuantity = false; float bitternessDifference = Mathf.Abs(coffee.bitterness - crit.idealBitterness); float quantityDifference = Mathf.Abs(coffee.quantity - crit.idealQuantity); if (bitternessDifference < crit.bitternessMargin) { goodBitterness = true; } else { goodBitterness = false; } if (quantityDifference < crit.quanittyMargin) { goodQuantity = true; } else { goodQuantity = false; } if (goodQuantity && goodBitterness) { text.SetText("Good Coffee"); } else { text.SetText("Shit Coffee"); } }
void AcceptCup(GameObject cup) { Cuppa coffee = new Cuppa(); LayerMask layer = 1 << 8; ContactFilter2D filter = new ContactFilter2D(); filter.layerMask = layer; BoxCollider2D box = cup.GetComponent <BoxCollider2D>(); List <Collider2D> colliders = new List <Collider2D>(); transform.localScale = new Vector3(4, 4, 4); box.OverlapCollider(filter, colliders); foreach (Collider2D col in colliders) { if (col.GetComponent <CoffeeQuality>() != null) { CoffeeQuality quality = col.GetComponent <CoffeeQuality>(); coffee.bitterness += quality.bitterness; coffee.contamination += quality.contamination; coffee.quantity += 1; } if (col.gameObject.layer == 8 || col.tag == "Cup") { Destroy(col.gameObject); } } coffee.bitterness = coffee.bitterness / coffee.quantity; coffee.contamination = coffee.contamination / coffee.quantity; CheckCoffee(coffee); Debug.Log("bitterness " + coffee.bitterness); Debug.Log("Quantity " + coffee.quantity); transform.localScale = new Vector3(1, 1, 1); }