void Start() { cupcakeFactory = GameObject.Find("GameManager").GetComponent <CupcakesFactory>(); StartCoroutine(EnemySpawner()); StartCoroutine(CupcakeSpawner()); }
private void Awake() { Debug.Assert(CupcakesFactory.Instance == null); //verifier que le singleton n'as pas déja été enregistré CupcakesFactory.Instance = this; }
// Use this for initialization void Start() { factory = GameObject.Find("GameManager").GetComponent <CupcakesFactory>(); }