//float2* __restrict__ outImg, //cudaTextureObject_t texObjShiftXY, //int imgWidth, //int imgHeight, //int imgPitch public float RunSafe(NPPImage_32fC2 inFlow, NPPImage_32fC2 outFlow, float2 baseShift, float baseRotation, int tileSize, int tileCountX, int tileCountY) { this.BlockDimensions = new dim3(32, 6, 1); this.SetComputeSize((uint)(outFlow.WidthRoi), (uint)(outFlow.HeightRoi), 1); CudaResourceDesc descImg = new CudaResourceDesc(inFlow); CudaTextureDescriptor texDescImg = new CudaTextureDescriptor(CUAddressMode.Clamp, CUFilterMode.Linear, CUTexRefSetFlags.NormalizedCoordinates); CudaTexObject texImg = new CudaTexObject(descImg, texDescImg); float t = this.Run(outFlow.DevicePointerRoi, texImg.TexObject, tileSize, tileCountX, tileCountY, outFlow.WidthRoi, outFlow.HeightRoi, outFlow.Pitch, baseShift, baseRotation); texImg.Dispose(); return(t); }
public float RunSafe(NPPImage_32fC1 imgSource, NPPImage_32fC1 Ix, NPPImage_32fC1 Iy) { this.BlockDimensions = new dim3(32, 6, 1); this.SetComputeSize((uint)(imgSource.WidthRoi), (uint)(imgSource.HeightRoi), 1); CudaResourceDesc descImgSource = new CudaResourceDesc(imgSource); CudaTextureDescriptor texDescImgSource = new CudaTextureDescriptor(CUAddressMode.Mirror, CUFilterMode.Linear, CUTexRefSetFlags.NormalizedCoordinates); CudaTexObject texImgSource = new CudaTexObject(descImgSource, texDescImgSource); float t = this.Run(Ix.WidthRoi, Ix.HeightRoi, Ix.Pitch, Ix.DevicePointerRoi, Iy.DevicePointerRoi, texImgSource.TexObject); texImgSource.Dispose(); return(t); }
/* * * const float3* __restrict__ rawImgRef, * const float3* __restrict__ rawImgMoved, * float3* __restrict__ robustnessMask, * cudaTextureObject_t texUV, * int imgWidth, * int imgHeight, * int imgPitch, * float alpha, * float beta) */ public float RunSafe(NPPImage_32fC3 rawImgRef, NPPImage_32fC3 rawImgMoved, NPPImage_32fC4 robustnessMask, NPPImage_32fC2 shift, float alpha, float beta, float thresholdM) { this.BlockDimensions = new dim3(8, 8, 1); this.SetComputeSize((uint)(rawImgRef.WidthRoi), (uint)(rawImgRef.HeightRoi), 1); this.DynamicSharedMemory = BlockDimensions.x * BlockDimensions.y * float3.SizeOf * 3 * 3; CudaResourceDesc descShift = new CudaResourceDesc(shift); CudaTextureDescriptor texDescShift = new CudaTextureDescriptor(CUAddressMode.Mirror, CUFilterMode.Linear, CUTexRefSetFlags.NormalizedCoordinates); CudaTexObject texShift = new CudaTexObject(descShift, texDescShift); float t = this.Run(rawImgRef.DevicePointerRoi, rawImgMoved.DevicePointerRoi, robustnessMask.DevicePointerRoi, texShift.TexObject, rawImgRef.WidthRoi, rawImgRef.HeightRoi, rawImgRef.Pitch, robustnessMask.Pitch, alpha, beta, thresholdM); texShift.Dispose(); return(t); }
public float RunSafe(CudaDeviceVariable <ushort> dataIn, NPPImage_32fC3 imgOut, NPPImage_32fC3 totalWeights, NPPImage_32fC4 certaintyMask, NPPImage_32fC4 kernelParam, NPPImage_32fC2 shifts, float3 whiteLevel, float3 blackLevel) { SetComputeSize((uint)imgOut.WidthRoi, (uint)imgOut.HeightRoi); CudaResourceDesc descKernel = new CudaResourceDesc(kernelParam); CudaTextureDescriptor texDescKernel = new CudaTextureDescriptor(CUAddressMode.Clamp, CUFilterMode.Linear, CUTexRefSetFlags.NormalizedCoordinates); CudaTexObject texKernel = new CudaTexObject(descKernel, texDescKernel); CudaResourceDesc descShift = new CudaResourceDesc(shifts); CudaTextureDescriptor texDescShift = new CudaTextureDescriptor(CUAddressMode.Mirror, CUFilterMode.Linear, CUTexRefSetFlags.NormalizedCoordinates); CudaTexObject texShift = new CudaTexObject(descShift, texDescShift); float t = base.Run(dataIn.DevicePointer, imgOut.DevicePointerRoi, totalWeights.DevicePointerRoi, certaintyMask.DevicePointerRoi, texKernel.TexObject, texShift.TexObject, whiteLevel, blackLevel, imgOut.WidthRoi, imgOut.HeightRoi, imgOut.Pitch, certaintyMask.Pitch, kernelParam.Pitch, shifts.Pitch); texShift.Dispose(); texKernel.Dispose(); return(t); }