protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); cub.Draw(e.Graphics, cam); //e.Graphics.DrawImage(buffer, 0, 0); }
private void vectorExpressionForm_Paint(object sender, PaintEventArgs e) { _cub.Draw(e.Graphics, _cam); }
public override void Draw(GameTime gameTime) { model.Position = this.Position; model.Draw(gameTime); base.Draw(gameTime); }