public override void OnInspectorGUI() { DrawDefaultInspector(); CubesController cubesController = (CubesController)target; if (GUILayout.Button("PlaceCubes")) { cubesController.PlaceCubes(); } }
public virtual void SetUpCube(int[] pos, CubesController manager) { this.manager = manager; this.curPos = pos; transform.position = Cubes.GetWorldPosition(pos); }
public override void SetUpCube(int[] pos, CubesController manager) { base.SetUpCube(pos, manager); manager.SwitchMatrixValue(pos, -1); }