void OnDisable() { if (spawnerScript != null) { spawnerScript.Remove(row, this.gameObject); } if (scripted != null) { scripted.Remove(row, this.gameObject); } if (doubleS != null) { doubleS.Remove(row, this.gameObject); } }
void OnDisable() { if (spawnerScript != null) { spawnerScript.Remove(row, this.gameObject); } if (scripted != null) { scripted.Remove(row, this.gameObject); } if (doubleS != null) { doubleS.Remove(row, this.gameObject); } }