private void StartEditor() { ModelInfo info = new ModelInfo(); info.ID = 1; CubeModelData cube = new CubeModelData(); cube.ID = 0; info.Cubes.Add(cube); CubeModel model = CubeModel.Create(info); if (model != null) { model.transform.parent = Container; model.Editable = true; InputMgr.Instance.Status = GameStatus.Editor; InputMgr.Instance.Target = model; } }