private void JobOneStep() { CubeJob cubeJob = new CubeJob(); cubeJob.Velocities = Velocities; var jobHandle = cubeJob.Schedule(accessArray); jobHandle.Complete(); }
// Update is called once per frame void Update() { var cubeJob = new CubeJob() { heights = CubeHeights, time = Time.time }; cubeJHandle = cubeJob.Schedule(5, 1); //print(sin(3.14159265359f / 2)); }