// Start is called before the first frame update void Start() { this.grid = scanner.ScanAndCreateGrid(new Vector3(gridDimensions, gridDimensions, gridDimensions), distanceBetweenModules); tileFrequencies = grid.GetTileFrequencies(tileSizeDimensions); scanner.SpawnTiles(new List <CubeTile>(tileFrequencies.Keys), tileSpawnLocation.position, distanceBetweenModules); //scanner.PrintTileFrequencies(tileFrequencies); }