internal BlenderAxis(Game game, EditorCamera camera) : base(game) { this.camera = camera; float size = 0.3f; float distance = 0.5f; cubes.Add(CubeBuilder.MakeBasicCube(game.GraphicsDevice, Vector3.Zero, Vector3.UnitX * size, -Vector3.UnitY * size, Vector3.UnitZ * size), Color.White); cubes.Add(CubeBuilder.MakeBasicCube(game.GraphicsDevice, Vector3.UnitX * distance, Vector3.UnitX * size, -Vector3.UnitY * size, Vector3.UnitZ * size), Color.Red); cubes.Add(CubeBuilder.MakeBasicCube(game.GraphicsDevice, Vector3.UnitY * distance, Vector3.UnitX * size, -Vector3.UnitY * size, Vector3.UnitZ * size), Color.Green); cubes.Add(CubeBuilder.MakeBasicCube(game.GraphicsDevice, Vector3.UnitZ * distance, Vector3.UnitX * size, -Vector3.UnitY * size, Vector3.UnitZ * size), Color.Blue); }