コード例 #1
0
ファイル: GuidedMissileLauncher.cs プロジェクト: zrisher/ARMS
        public GuidedMissileLauncher(WeaponTargeting weapon)
        {
            m_weaponTarget      = weapon;
            m_relayPart         = RelayClient.GetOrCreateRelayPart(m_weaponTarget.CubeBlock);
            this._initialTarget = NoTarget.Instance;

            MyWeaponBlockDefinition defn = (MyWeaponBlockDefinition)CubeBlock.GetCubeBlockDefinition();

            Vector3[] points        = new Vector3[3];
            Vector3   forwardAdjust = Vector3.Forward * WeaponDescription.GetFor(CubeBlock).MissileSpawnForward;

            points[0] = CubeBlock.LocalAABB.Min + forwardAdjust;
            points[1] = CubeBlock.LocalAABB.Max + forwardAdjust;
            points[2] = CubeBlock.LocalAABB.Min + Vector3.Up * defn.Size.Y * CubeBlock.CubeGrid.GridSize + forwardAdjust;

            MissileSpawnBox = BoundingBox.CreateFromPoints(points);
            if (m_weaponTarget.myTurret != null)
            {
                Log.TraceLog("original box: " + MissileSpawnBox);
                MissileSpawnBox.Inflate(CubeBlock.CubeGrid.GridSize * 2f);
            }

            Log.TraceLog("MissileSpawnBox: " + MissileSpawnBox);

            myInventory = ((MyEntity)CubeBlock).GetInventoryBase(0);

            Registrar.Add(weapon.CubeBlock, this);
            m_weaponTarget.GuidedLauncher = true;

            m_gameCooldownTime = TimeSpan.FromSeconds(60d / MyDefinitionManager.Static.GetWeaponDefinition(defn.WeaponDefinitionId).WeaponAmmoDatas[(int)MyAmmoType.Missile].RateOfFire);
            Log.TraceLog("m_gameCooldownTime: " + m_gameCooldownTime);

            CubeBlock.AppendingCustomInfo += CubeBlock_AppendingCustomInfo;
        }
コード例 #2
0
ファイル: Turret.cs プロジェクト: zrisher/ARMS
        public Turret(IMyCubeBlock block)
            : base(block)
        {
            // definition limits
            MyLargeTurretBaseDefinition definition = CubeBlock.GetCubeBlockDefinition() as MyLargeTurretBaseDefinition;

            if (definition == null)
            {
                throw new NullReferenceException("definition");
            }

            minElevation = Math.Max(MathHelper.ToRadians(definition.MinElevationDegrees), -0.6f);
            maxElevation = MathHelper.ToRadians(definition.MaxElevationDegrees);
            minAzimuth   = MathHelper.ToRadians(definition.MinAzimuthDegrees);
            maxAzimuth   = MathHelper.ToRadians(definition.MaxAzimuthDegrees);

            Can360 = Math.Abs(definition.MaxAzimuthDegrees - definition.MinAzimuthDegrees) >= 360;

            // speeds are in rads per ms (from S.E. source)
            speedElevation = definition.ElevationSpeed * 100f / 6f;
            speedAzimuth   = definition.RotationSpeed * 100f / 6f;

            setElevation = myTurret.Elevation;
            setAzimuth   = myTurret.Azimuth;

            // subparts for turrets form a chain
            var subparts = ((MyCubeBlock)CubeBlock).Subparts;

            while (subparts.Count != 0)
            {
                m_barrel = subparts.FirstPair().Value;
                subparts = m_barrel.Subparts;
            }

            //Log.DebugLog("definition limits = " + definition.MinElevationDegrees + ", " + definition.MaxElevationDegrees + ", " + definition.MinAzimuthDegrees + ", " + definition.MaxAzimuthDegrees, "Turret()");
            //Log.DebugLog("radian limits = " + minElevation + ", " + maxElevation + ", " + minAzimuth + ", " + maxAzimuth, "Turret()");
        }