void SelectNext() { //��Ч-��̨ if (GameMain.Singleton.SoundMgr.snd_bkBtn != null) { GameMain.Singleton.SoundMgr.PlayOneShot(GameMain.Singleton.SoundMgr.snd_bkBtn); } //�������˵��ƶ� if (mIsMainMenuMovable) { mCurCursorIdx = (mCurCursorIdx + 1) % CursorLocals.Length; //��������ʾ���������������ѡ�� if (!GameMain.Singleton.BSSetting.Dat_GameShowLanguageSetup.Val && mCurCursorIdx == (int)Option.LaguageSelect) { mCurCursorIdx = (mCurCursorIdx + 1) % CursorLocals.Length; } BackstageMain.Singleton.UpdateCursor(CursorLocals[mCurCursorIdx]); if (mCurCursorIdx == (int)Option._GunLayoutType)//����ѡ�� { if (mGOGunLayoutHint != null) { Destroy(mGOGunLayoutHint); mGOGunLayoutHint = null; } mGOGunLayoutHint = Instantiate(goGunLayoutSprs[Ctrl_GunLayouType.ViewIdx]) as GameObject; mGOGunLayoutHint.transform.parent = TsLocal_GunLayoutHint; mGOGunLayoutHint.transform.localPosition = Vector3.zero; } else { if (mGOGunLayoutHint != null) { Destroy(mGOGunLayoutHint); mGOGunLayoutHint = null; } } } else { if (mCurCursorIdx == (int)Option.CoinTicketRatio) //��Ʊ���� { if (mCurrentCoinTicketRotioSelect != null) //�л���Ʊѡ�� { mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StopFlash(); mCurrentCoinTicketRotioSelect = mCurrentCoinTicketRotioSelect == Ctrl_CoinTicketRatio_Coin ? Ctrl_CoinTicketRatio_Ticket : Ctrl_CoinTicketRatio_Coin; mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StartFlash(); } } } }
void SelectPrev() { //��Ч-��̨ if (GameMain.Singleton.SoundMgr.snd_bkBtn != null) GameMain.Singleton.SoundMgr.PlayOneShot(GameMain.Singleton.SoundMgr.snd_bkBtn); //�������˵��ƶ� if (mIsMainMenuMovable) { --mCurCursorIdx; if (mCurCursorIdx < 0) mCurCursorIdx = CursorLocals.Length - 1; //�������ʾ���������������ѡ�� if (!GameMain.Singleton.BSSetting.Dat_GameShowLanguageSetup.Val && mCurCursorIdx == (int)Option.LaguageSelect) { --mCurCursorIdx; if (mCurCursorIdx < 0) mCurCursorIdx = CursorLocals.Length - 1; } BackstageMain.Singleton.UpdateCursor(CursorLocals[mCurCursorIdx]); if (mCurCursorIdx == (int)Option._GunLayoutType)//����ѡ�� { if (mGOGunLayoutHint != null) { Destroy(mGOGunLayoutHint); mGOGunLayoutHint = null; } mGOGunLayoutHint = Instantiate(goGunLayoutSprs[Ctrl_GunLayouType.ViewIdx]) as GameObject; mGOGunLayoutHint.transform.parent = TsLocal_GunLayoutHint; mGOGunLayoutHint.transform.localPosition = Vector3.zero; } else { if (mGOGunLayoutHint != null) { Destroy(mGOGunLayoutHint); mGOGunLayoutHint = null; } } } else { if (mCurCursorIdx == (int)Option.CoinTicketRatio)//��Ʊ���� { if (mCurrentCoinTicketRotioSelect != null)//�л���Ʊѡ�� { mCurrentCoinTicketRotioSelect.GetComponent<Ef_RendererFlash>().StopFlash(); mCurrentCoinTicketRotioSelect = mCurrentCoinTicketRotioSelect == Ctrl_CoinTicketRatio_Coin ? Ctrl_CoinTicketRatio_Ticket : Ctrl_CoinTicketRatio_Coin; mCurrentCoinTicketRotioSelect.GetComponent<Ef_RendererFlash>().StartFlash(); } } } }
void Handle_InputKey(int control, HpyInputKey key, bool down) { #region keydown if (down && key == HpyInputKey.BS_Up) { SelectPrev(); //StartCoroutine("_Coro_SelectPrev"); } else if (down && key == HpyInputKey.BS_Down) { SelectNext(); //StartCoroutine("_Coro_SelectNext"); } else if (down && key == HpyInputKey.BS_Left) { if (mCurCursorIdx == (int)Option.Difficult)//���� { Ctrl_GameDifficul.StartChange(false); } else if (mCurCursorIdx == (int)Option.CoinTicketRatio)//��Ʊ���� { if (mCurrentCoinTicketRotioSelect == null) { mCurrentCoinTicketRotioSelect = Ctrl_CoinTicketRatio_Coin; mCurrentCoinTicketRotioSelect.GetComponent<Ef_RendererFlash>().StartFlash(); } else { mCurrentCoinTicketRotioSelect.GetComponent<Ef_RendererFlash>().StopFlash(); mCurrentCoinTicketRotioSelect.StartChangeNumViewing(-1); } mIsMainMenuMovable = false;//���˵������ƶ� } else if (mCurCursorIdx == (int)Option._OutBountyType) Ctrl_OutBountyType.StartChange(false); else if (mCurCursorIdx == (int)Option._GunLayoutType) Ctrl_GunLayouType.StartChange(false); //else if (mCurCursorIdx == 4) // Ctrl_IsBulletCross.StartChange(false); else if (mCurCursorIdx == (int)Option.ScoreChange) Ctrl_ScoreChangeVal.StartChangeNumViewing((int cur) => { return -GetChangeValL(cur); }); //else if (mCurCursorIdx == 6) // Ctrl_MinScore.StartChangeNumViewing((int cur) => { return -GetChangeValL(cur); }); else if (mCurCursorIdx == (int)Option.MaxGunScore) Ctrl_MaxScore.StartChangeNumViewing((int cur) => { return -GetChangeValL(cur); }); else if (mCurCursorIdx == (int)Option.LaguageSelect) Ctrl_Language.StartChange(false); } else if (down && key == HpyInputKey.BS_Right) { if (mCurCursorIdx == (int)Option.Difficult)//���� { Ctrl_GameDifficul.StartChange(true); } else if (mCurCursorIdx == (int)Option.CoinTicketRatio)//��Ʊ���� { if (mCurrentCoinTicketRotioSelect == null) { mCurrentCoinTicketRotioSelect = Ctrl_CoinTicketRatio_Coin; mCurrentCoinTicketRotioSelect.GetComponent<Ef_RendererFlash>().StartFlash(); } else { mCurrentCoinTicketRotioSelect.GetComponent<Ef_RendererFlash>().StopFlash(); mCurrentCoinTicketRotioSelect.StartChangeNumViewing(1); } mIsMainMenuMovable = false;//���˵������ƶ� } else if (mCurCursorIdx == (int)Option._OutBountyType) Ctrl_OutBountyType.StartChange(true); else if (mCurCursorIdx == (int)Option._GunLayoutType) Ctrl_GunLayouType.StartChange(true); //else if (mCurCursorIdx == 4) // Ctrl_IsBulletCross.StartChange(true); else if (mCurCursorIdx == (int)Option.ScoreChange) Ctrl_ScoreChangeVal.StartChangeNumViewing(GetChangeValR); //else if (mCurCursorIdx == 6) // Ctrl_MinScore.StartChangeNumViewing(GetChangeValR); else if (mCurCursorIdx == (int)Option.MaxGunScore) Ctrl_MaxScore.StartChangeNumViewing(GetChangeValR); else if (mCurCursorIdx == (int)Option.LaguageSelect) Ctrl_Language.StartChange(true); } else if (down && key == HpyInputKey.BS_Confirm) { //��Ч-��̨ if (GameMain.Singleton.SoundMgr.snd_bkBtn != null) GameMain.Singleton.SoundMgr.PlayOneShot(GameMain.Singleton.SoundMgr.snd_bkBtn); if (mCurCursorIdx == (int)Option.CoinTicketRatio)//��Ʊ���� { if (mCurrentCoinTicketRotioSelect == null) { mCurrentCoinTicketRotioSelect = Ctrl_CoinTicketRatio_Coin; mCurrentCoinTicketRotioSelect.GetComponent<Ef_RendererFlash>().StartFlash(); mIsMainMenuMovable = false; } else { mCurrentCoinTicketRotioSelect.GetComponent<Ef_RendererFlash>().StopFlash(); mCurrentCoinTicketRotioSelect = null; mIsMainMenuMovable = true; } } else if (mCurCursorIdx == (int)Option.RecoverSetting)//�ָ�Ĭ��ֵ { Ctrl_GameDifficul.ViewIdx = (int)BackStageSetting.Def_GameDifficult; Ctrl_CoinTicketRatio_Coin.NumViewing = BackStageSetting.Def_CoinTicketRatio_Coin; Ctrl_CoinTicketRatio_Ticket.NumViewing = BackStageSetting.Def_CoinTicketRatio_Ticket; //Ctrl_IsBulletCross.ViewIdx = BackStageSetting.Def_IsBulletCrossWhenScreenNet ? 1 : 0; Ctrl_ScoreChangeVal.NumViewing = BackStageSetting.Def_ScoreChangeValue; Ctrl_MaxScore.NumViewing = BackStageSetting.Def_ScoreMax; //Ctrl_MinScore.NumViewing = BackStageSetting.Def_ScoreMin; Ctrl_OutBountyType.ViewIdx = (int)BackStageSetting.Def_OutBountyType; Ctrl_GunLayouType.ViewIdx = (int)BackStageSetting.Def_GunLayoutType; Ctrl_Language.ViewIdx = (int)BackStageSetting.Def_LanguageUsing; } else if (mCurCursorIdx == (int)Option.SaveSetting)//�����˳� { //��� �Ѷ� �� ��Ʊ �����Ƿ��иı�,�еĻ�����Ҫ������0 ,�����˳� bool needCodePrint = false; //���� BackStageSetting bsSetting = GameMain.Singleton.BSSetting; if ((int)mEnterVal_GameDifficult != Ctrl_GameDifficul.ViewIdx) { bsSetting.GameDifficult_.Val = (GameDifficult)Ctrl_GameDifficul.ViewIdx; needCodePrint = true; } if (mEnterVal_CoinTicketRatio_Coin != Ctrl_CoinTicketRatio_Coin.NumViewing) { bsSetting.CoinTicketRatio_Coin.Val = Ctrl_CoinTicketRatio_Coin.NumViewing; needCodePrint = true; } if (mEnterVal_CoinTicketRatio_Ticket != Ctrl_CoinTicketRatio_Ticket.NumViewing) { bsSetting.CoinTicketRatio_Ticket.Val = Ctrl_CoinTicketRatio_Ticket.NumViewing; needCodePrint = true; } //if ((mEnterVal_IsBulletCross?1:0) != Ctrl_IsBulletCross.ViewIdx) //{ // bsSetting.IsBulletCrossWhenScreenNet.Val = Ctrl_IsBulletCross.ViewIdx == 1 ? true : false; //} if (mEnterVal_ScoreChangeValue != Ctrl_ScoreChangeVal.NumViewing) { bsSetting.ScoreChangeValue.Val = Ctrl_ScoreChangeVal.NumViewing; bsSetting.ScoreMin.Val = Ctrl_ScoreChangeVal.NumViewing; } if (mEnterVal_Scoremax != Ctrl_MaxScore.NumViewing) { bsSetting.ScoreMax.Val = Ctrl_MaxScore.NumViewing; } //if (mEnterVal_Scoremin != Ctrl_MinScore.NumViewing) //{ // bsSetting.ScoreMin.Val = Ctrl_MinScore.NumViewing; //} if ((int)mEnterVal_OutBountyType != Ctrl_OutBountyType.ViewIdx) { bsSetting.OutBountyType_.Val = (OutBountyType)Ctrl_OutBountyType.ViewIdx; } if((int)mEnterVal_GunLayoutType != Ctrl_GunLayouType.ViewIdx) { bsSetting.GunLayoutType_.Val = (GunLayoutType)Ctrl_GunLayouType.ViewIdx; } if ((int)mEnterVal_Language != Ctrl_Language.ViewIdx) { bsSetting.LaguageUsing.Val = (Language)Ctrl_Language.ViewIdx; if (GameMain.EvtLanguageChange != null) GameMain.EvtLanguageChange(bsSetting.LaguageUsing.Val); } if (needCodePrint) { gameObject.SetActiveRecursively(false); GameMain.Singleton.BSSetting.CodePrintCurrentAction.SetImmdiately(false);//��0״̬ GameMain.Singleton.BSSetting.IsCodePrintClearAllData.SetImmdiately(true); //BackstageMain.Singleton.WndCodePrint.gameObject.SetActiveRecursively(true); BackstageMain.Singleton.WndCodePrint.Enter(); } else BackToMainMenu(); } else if (mCurCursorIdx == (int)Option.Quit)//�������˳� { //��Ч-��̨ if (GameMain.Singleton.SoundMgr.snd_bkBtn != null) GameMain.Singleton.SoundMgr.PlayOneShot(GameMain.Singleton.SoundMgr.snd_bkBtn); BackToMainMenu(); } } #endregion #region keyup if (!down && key == HpyInputKey.BS_Up) { //StopCoroutine("_Coro_SelectPrev"); } else if (!down && key == HpyInputKey.BS_Down) { //StopCoroutine("_Coro_SelectNext"); } else if (!down && key == HpyInputKey.BS_Left) { if (mCurCursorIdx == (int)Option.Difficult) { Ctrl_GameDifficul.StopChange(); } if (mCurCursorIdx == (int)Option.CoinTicketRatio) { if (mCurrentCoinTicketRotioSelect != null) { mCurrentCoinTicketRotioSelect.StopChangeNumViewing(); mCurrentCoinTicketRotioSelect.GetComponent<Ef_RendererFlash>().StartFlash(); } } else if (mCurCursorIdx == (int)Option._OutBountyType) Ctrl_OutBountyType.StopChange(); else if (mCurCursorIdx == (int)Option._GunLayoutType) Ctrl_GunLayouType.StopChange(); //else if (mCurCursorIdx == 4) // Ctrl_IsBulletCross.StopChange(); else if (mCurCursorIdx == (int)Option.ScoreChange) Ctrl_ScoreChangeVal.StopChangeNumViewing(); //else if (mCurCursorIdx == 6) // Ctrl_MinScore.StopChangeNumViewing(); else if (mCurCursorIdx == (int)Option.MaxGunScore) Ctrl_MaxScore.StopChangeNumViewing(); else if (mCurCursorIdx == (int)Option.LaguageSelect) Ctrl_Language.StopChange(); } else if (!down && key == HpyInputKey.BS_Right) { if (mCurCursorIdx == (int)Option.Difficult) { Ctrl_GameDifficul.StopChange(); } if (mCurCursorIdx == (int)Option.CoinTicketRatio) { if (mCurrentCoinTicketRotioSelect != null) { mCurrentCoinTicketRotioSelect.StopChangeNumViewing(); mCurrentCoinTicketRotioSelect.GetComponent<Ef_RendererFlash>().StartFlash(); } } else if (mCurCursorIdx == (int)Option._OutBountyType) Ctrl_OutBountyType.StopChange(); else if (mCurCursorIdx == (int)Option._GunLayoutType) Ctrl_GunLayouType.StopChange(); //else if (mCurCursorIdx == 4) // Ctrl_IsBulletCross.StopChange(); else if (mCurCursorIdx == (int)Option.ScoreChange) Ctrl_ScoreChangeVal.StopChangeNumViewing(); //else if (mCurCursorIdx == 6) // Ctrl_MinScore.StopChangeNumViewing(); else if (mCurCursorIdx == (int)Option.MaxGunScore) Ctrl_MaxScore.StopChangeNumViewing(); else if (mCurCursorIdx == (int)Option.LaguageSelect) Ctrl_Language.StopChange(); } #endregion }
void Handle_InputKey(int control, HpyInputKey key, bool down) { #region keydown if (down && key == HpyInputKey.BS_Up) { SelectPrev(); //StartCoroutine("_Coro_SelectPrev"); } else if (down && key == HpyInputKey.BS_Down) { SelectNext(); //StartCoroutine("_Coro_SelectNext"); } else if (down && key == HpyInputKey.BS_Left) { if (mCurCursorIdx == (int)Option.Difficult)//���� { Ctrl_GameDifficul.StartChange(false); } else if (mCurCursorIdx == (int)Option.CoinTicketRatio)//��Ʊ���� { if (mCurrentCoinTicketRotioSelect == null) { mCurrentCoinTicketRotioSelect = Ctrl_CoinTicketRatio_Coin; mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StartFlash(); } else { mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StopFlash(); mCurrentCoinTicketRotioSelect.StartChangeNumViewing(-1); } mIsMainMenuMovable = false;//���˵������ƶ� } else if (mCurCursorIdx == (int)Option._OutBountyType) { Ctrl_OutBountyType.StartChange(false); } else if (mCurCursorIdx == (int)Option._GunLayoutType) { Ctrl_GunLayouType.StartChange(false); } //else if (mCurCursorIdx == 4) // Ctrl_IsBulletCross.StartChange(false); else if (mCurCursorIdx == (int)Option.ScoreChange) { Ctrl_ScoreChangeVal.StartChangeNumViewing((int cur) => { return(-GetChangeValL(cur)); }); } //else if (mCurCursorIdx == 6) // Ctrl_MinScore.StartChangeNumViewing((int cur) => { return -GetChangeValL(cur); }); else if (mCurCursorIdx == (int)Option.MaxGunScore) { Ctrl_MaxScore.StartChangeNumViewing((int cur) => { return(-GetChangeValL(cur)); }); } else if (mCurCursorIdx == (int)Option.LaguageSelect) { Ctrl_Language.StartChange(false); } } else if (down && key == HpyInputKey.BS_Right) { if (mCurCursorIdx == (int)Option.Difficult)//���� { Ctrl_GameDifficul.StartChange(true); } else if (mCurCursorIdx == (int)Option.CoinTicketRatio)//��Ʊ���� { if (mCurrentCoinTicketRotioSelect == null) { mCurrentCoinTicketRotioSelect = Ctrl_CoinTicketRatio_Coin; mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StartFlash(); } else { mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StopFlash(); mCurrentCoinTicketRotioSelect.StartChangeNumViewing(1); } mIsMainMenuMovable = false;//���˵������ƶ� } else if (mCurCursorIdx == (int)Option._OutBountyType) { Ctrl_OutBountyType.StartChange(true); } else if (mCurCursorIdx == (int)Option._GunLayoutType) { Ctrl_GunLayouType.StartChange(true); } //else if (mCurCursorIdx == 4) // Ctrl_IsBulletCross.StartChange(true); else if (mCurCursorIdx == (int)Option.ScoreChange) { Ctrl_ScoreChangeVal.StartChangeNumViewing(GetChangeValR); } //else if (mCurCursorIdx == 6) // Ctrl_MinScore.StartChangeNumViewing(GetChangeValR); else if (mCurCursorIdx == (int)Option.MaxGunScore) { Ctrl_MaxScore.StartChangeNumViewing(GetChangeValR); } else if (mCurCursorIdx == (int)Option.LaguageSelect) { Ctrl_Language.StartChange(true); } } else if (down && key == HpyInputKey.BS_Confirm) { //��Ч-��̨ if (GameMain.Singleton.SoundMgr.snd_bkBtn != null) { GameMain.Singleton.SoundMgr.PlayOneShot(GameMain.Singleton.SoundMgr.snd_bkBtn); } if (mCurCursorIdx == (int)Option.CoinTicketRatio)//��Ʊ���� { if (mCurrentCoinTicketRotioSelect == null) { mCurrentCoinTicketRotioSelect = Ctrl_CoinTicketRatio_Coin; mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StartFlash(); mIsMainMenuMovable = false; } else { mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StopFlash(); mCurrentCoinTicketRotioSelect = null; mIsMainMenuMovable = true; } } else if (mCurCursorIdx == (int)Option.RecoverSetting)//�ָ�Ĭ��ֵ { Ctrl_GameDifficul.ViewIdx = (int)BackStageSetting.Def_GameDifficult; Ctrl_CoinTicketRatio_Coin.NumViewing = BackStageSetting.Def_CoinTicketRatio_Coin; Ctrl_CoinTicketRatio_Ticket.NumViewing = BackStageSetting.Def_CoinTicketRatio_Ticket; //Ctrl_IsBulletCross.ViewIdx = BackStageSetting.Def_IsBulletCrossWhenScreenNet ? 1 : 0; Ctrl_ScoreChangeVal.NumViewing = BackStageSetting.Def_ScoreChangeValue; Ctrl_MaxScore.NumViewing = BackStageSetting.Def_ScoreMax; //Ctrl_MinScore.NumViewing = BackStageSetting.Def_ScoreMin; Ctrl_OutBountyType.ViewIdx = (int)BackStageSetting.Def_OutBountyType; Ctrl_GunLayouType.ViewIdx = (int)BackStageSetting.Def_GunLayoutType; Ctrl_Language.ViewIdx = (int)BackStageSetting.Def_LanguageUsing; } else if (mCurCursorIdx == (int)Option.SaveSetting)//�����˳� { //���� �Ѷ� �� ��Ʊ �����Ƿ��иı�,�еĻ�����Ҫ������0 ,�����˳� bool needCodePrint = false; //���� BackStageSetting bsSetting = GameMain.Singleton.BSSetting; if ((int)mEnterVal_GameDifficult != Ctrl_GameDifficul.ViewIdx) { bsSetting.GameDifficult_.Val = (GameDifficult)Ctrl_GameDifficul.ViewIdx; needCodePrint = true; } if (mEnterVal_CoinTicketRatio_Coin != Ctrl_CoinTicketRatio_Coin.NumViewing) { bsSetting.CoinTicketRatio_Coin.Val = Ctrl_CoinTicketRatio_Coin.NumViewing; needCodePrint = true; } if (mEnterVal_CoinTicketRatio_Ticket != Ctrl_CoinTicketRatio_Ticket.NumViewing) { bsSetting.CoinTicketRatio_Ticket.Val = Ctrl_CoinTicketRatio_Ticket.NumViewing; needCodePrint = true; } //if ((mEnterVal_IsBulletCross?1:0) != Ctrl_IsBulletCross.ViewIdx) //{ // bsSetting.IsBulletCrossWhenScreenNet.Val = Ctrl_IsBulletCross.ViewIdx == 1 ? true : false; //} if (mEnterVal_ScoreChangeValue != Ctrl_ScoreChangeVal.NumViewing) { bsSetting.ScoreChangeValue.Val = Ctrl_ScoreChangeVal.NumViewing; bsSetting.ScoreMin.Val = Ctrl_ScoreChangeVal.NumViewing; } if (mEnterVal_Scoremax != Ctrl_MaxScore.NumViewing) { bsSetting.ScoreMax.Val = Ctrl_MaxScore.NumViewing; } //if (mEnterVal_Scoremin != Ctrl_MinScore.NumViewing) //{ // bsSetting.ScoreMin.Val = Ctrl_MinScore.NumViewing; //} if ((int)mEnterVal_OutBountyType != Ctrl_OutBountyType.ViewIdx) { bsSetting.OutBountyType_.Val = (OutBountyType)Ctrl_OutBountyType.ViewIdx; } if ((int)mEnterVal_GunLayoutType != Ctrl_GunLayouType.ViewIdx) { bsSetting.GunLayoutType_.Val = (GunLayoutType)Ctrl_GunLayouType.ViewIdx; } if ((int)mEnterVal_Language != Ctrl_Language.ViewIdx) { bsSetting.LaguageUsing.Val = (Language)Ctrl_Language.ViewIdx; if (GameMain.EvtLanguageChange != null) { GameMain.EvtLanguageChange(bsSetting.LaguageUsing.Val); } } if (needCodePrint) { gameObject.SetActiveRecursively(false); GameMain.Singleton.BSSetting.CodePrintCurrentAction.SetImmdiately(false);//��0״̬ GameMain.Singleton.BSSetting.IsCodePrintClearAllData.SetImmdiately(true); //BackstageMain.Singleton.WndCodePrint.gameObject.SetActiveRecursively(true); BackstageMain.Singleton.WndCodePrint.Enter(); } else { BackToMainMenu(); } } else if (mCurCursorIdx == (int)Option.Quit)//�������˳� { //��Ч-��̨ if (GameMain.Singleton.SoundMgr.snd_bkBtn != null) { GameMain.Singleton.SoundMgr.PlayOneShot(GameMain.Singleton.SoundMgr.snd_bkBtn); } BackToMainMenu(); } } #endregion #region keyup if (!down && key == HpyInputKey.BS_Up) { //StopCoroutine("_Coro_SelectPrev"); } else if (!down && key == HpyInputKey.BS_Down) { //StopCoroutine("_Coro_SelectNext"); } else if (!down && key == HpyInputKey.BS_Left) { if (mCurCursorIdx == (int)Option.Difficult) { Ctrl_GameDifficul.StopChange(); } if (mCurCursorIdx == (int)Option.CoinTicketRatio) { if (mCurrentCoinTicketRotioSelect != null) { mCurrentCoinTicketRotioSelect.StopChangeNumViewing(); mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StartFlash(); } } else if (mCurCursorIdx == (int)Option._OutBountyType) { Ctrl_OutBountyType.StopChange(); } else if (mCurCursorIdx == (int)Option._GunLayoutType) { Ctrl_GunLayouType.StopChange(); } //else if (mCurCursorIdx == 4) // Ctrl_IsBulletCross.StopChange(); else if (mCurCursorIdx == (int)Option.ScoreChange) { Ctrl_ScoreChangeVal.StopChangeNumViewing(); } //else if (mCurCursorIdx == 6) // Ctrl_MinScore.StopChangeNumViewing(); else if (mCurCursorIdx == (int)Option.MaxGunScore) { Ctrl_MaxScore.StopChangeNumViewing(); } else if (mCurCursorIdx == (int)Option.LaguageSelect) { Ctrl_Language.StopChange(); } } else if (!down && key == HpyInputKey.BS_Right) { if (mCurCursorIdx == (int)Option.Difficult) { Ctrl_GameDifficul.StopChange(); } if (mCurCursorIdx == (int)Option.CoinTicketRatio) { if (mCurrentCoinTicketRotioSelect != null) { mCurrentCoinTicketRotioSelect.StopChangeNumViewing(); mCurrentCoinTicketRotioSelect.GetComponent <Ef_RendererFlash>().StartFlash(); } } else if (mCurCursorIdx == (int)Option._OutBountyType) { Ctrl_OutBountyType.StopChange(); } else if (mCurCursorIdx == (int)Option._GunLayoutType) { Ctrl_GunLayouType.StopChange(); } //else if (mCurCursorIdx == 4) // Ctrl_IsBulletCross.StopChange(); else if (mCurCursorIdx == (int)Option.ScoreChange) { Ctrl_ScoreChangeVal.StopChangeNumViewing(); } //else if (mCurCursorIdx == 6) // Ctrl_MinScore.StopChangeNumViewing(); else if (mCurCursorIdx == (int)Option.MaxGunScore) { Ctrl_MaxScore.StopChangeNumViewing(); } else if (mCurCursorIdx == (int)Option.LaguageSelect) { Ctrl_Language.StopChange(); } } #endregion }