// Start is called before the first frame update void Start() { //Initialize csvData = gameObject.AddComponent <CsvRead>(); Play_button = GameObject.Find("PlayButton"); script_play = Play_button.GetComponent <changeText>(); }
// Start is called before the first frame update void Start() { //Initialize csvData = gameObject.AddComponent <CsvRead>(); Play_button = GameObject.Find("PlayButton"); Debug.Log(fileName); csvData.csvRead(fileName); for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); phi.Add(double.Parse(csvData.csvDatas[i][0])); theta.Add(double.Parse(csvData.csvDatas[i][1])); psi.Add(double.Parse(csvData.csvDatas[i][2])); } }
////// ////// // Start is called before the first frame update void Start() { //Initialize csvData = gameObject.AddComponent <CsvRead>(); Play_button = GameObject.Find("PlayButton"); //////Add new codes////// RotationSpeed = GameObject.Find("RotationSpeed"); BoomerangStatus = GameObject.Find("BoomerangStatus"); Inclination = GameObject.Find("Inclination"); ThrowingSpeed = GameObject.Find("ThrowingSpeed"); frame = 0; //read sensor data from csv file csvData.csvRead(acc_dataset); //Accelerometer unit is not mG for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); xAcc.Add(double.Parse(csvData.csvDatas[i][0])); yAcc.Add(double.Parse(csvData.csvDatas[i][1])); zAcc.Add(double.Parse(csvData.csvDatas[i][2])); } csvData.clearData(); csvData.csvRead(gyro_dataset); for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); xGyro.Add(double.Parse(csvData.csvDatas[i][0])); yGyro.Add(double.Parse(csvData.csvDatas[i][1])); zGyro.Add(double.Parse(csvData.csvDatas[i][2])); } csvData.clearData(); csvData.csvRead(mag_dataset); for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); xMag.Add(double.Parse(csvData.csvDatas[i][0])); yMag.Add(double.Parse(csvData.csvDatas[i][1])); zMag.Add(double.Parse(csvData.csvDatas[i][2])); } csvData.clearData(); csvData.csvRead(euler_dataset); for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); phi.Add(double.Parse(csvData.csvDatas[i][0])); theta.Add(double.Parse(csvData.csvDatas[i][1])); psi.Add(double.Parse(csvData.csvDatas[i][2])); } AHRS = new AHRS.MadgwickAHRS(1f / 60f, 0.1f); /////////////// }
// Start is called before the first frame update void Start() { RotationSpeed = GameObject.Find("RotationSpeed"); BoomerangStatus = GameObject.Find("BoomerangStatus"); Inclination = GameObject.Find("Inclination"); ThrowingSpeed = GameObject.Find("ThrowingSpeed"); if (isBluetooth) { //setting to receive data sent from device } else { //Initialize csvData = gameObject.AddComponent <CsvRead>(); Play_button = GameObject.Find("PlayButton"); script_play = Play_button.GetComponent <changeText>(); frame = 0; //read sensor data from csv file csvData.csvRead(acc_dataset); for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); xAcc.Add(double.Parse(csvData.csvDatas[i][0])); yAcc.Add(double.Parse(csvData.csvDatas[i][1])); zAcc.Add(double.Parse(csvData.csvDatas[i][2])); } csvData.clearData(); csvData.csvRead(gyro_dataset); for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); xGyro.Add(double.Parse(csvData.csvDatas[i][0])); yGyro.Add(double.Parse(csvData.csvDatas[i][1])); zGyro.Add(double.Parse(csvData.csvDatas[i][2])); } csvData.clearData(); csvData.csvRead(mag_dataset); for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); xMag.Add(double.Parse(csvData.csvDatas[i][0])); yMag.Add(double.Parse(csvData.csvDatas[i][1])); zMag.Add(double.Parse(csvData.csvDatas[i][2])); } csvData.clearData(); csvData.csvRead(euler_dataset); for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); phi.Add(double.Parse(csvData.csvDatas[i][0])); theta.Add(double.Parse(csvData.csvDatas[i][1])); psi.Add(double.Parse(csvData.csvDatas[i][2])); } } }
// Start is called before the first frame update void Start() { //Initialize csvData = gameObject.AddComponent <CsvRead>(); Play_button = GameObject.Find("PlayButton"); //////Add new codes////// RotationSpeed = GameObject.Find("RotationSpeed"); BoomerangStatus = GameObject.Find("BoomerangStatus"); Inclination = GameObject.Find("Inclination"); ThrowingSpeed = GameObject.Find("ThrowingSpeed"); frame = 0; //read sensor data from csv file csvData.csvRead(acc_dataset); //Accelerometer unit is not mG for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); xAcc.Add(double.Parse(csvData.csvDatas[i][0])); yAcc.Add(double.Parse(csvData.csvDatas[i][1])); zAcc.Add(double.Parse(csvData.csvDatas[i][2])); } csvData.clearData(); csvData.csvRead(gyro_dataset); for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); xGyro.Add(double.Parse(csvData.csvDatas[i][0])); yGyro.Add(double.Parse(csvData.csvDatas[i][1])); zGyro.Add(double.Parse(csvData.csvDatas[i][2])); } csvData.clearData(); csvData.csvRead(mag_dataset); for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); xMag.Add(double.Parse(csvData.csvDatas[i][0])); yMag.Add(double.Parse(csvData.csvDatas[i][1])); zMag.Add(double.Parse(csvData.csvDatas[i][2])); } csvData.clearData(); csvData.csvRead(euler_dataset); for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); phi.Add(double.Parse(csvData.csvDatas[i][0])); theta.Add(double.Parse(csvData.csvDatas[i][1])); psi.Add(double.Parse(csvData.csvDatas[i][2])); } AHRS = new AHRS.MadgwickAHRS(1f / 60f, 0.1f); Text = GameObject.Find("debugText"); message = GameObject.Find("message").GetComponent <InputField>(); //connect BLE BLE = new AndroidJavaObject("fr.boomerang.takumi.ble_module.BLE", this.gameObject.name, "received"); Text.GetComponent <Text>().text = "Create BLE AndroidJavaObject"; /////////////// }