public NavManager CreateManager() { if (!(mNavmeshData && NavmeshData.HasNavmesh)) { Debug.LogError(name + ": Aborted initialization. Navigation mesh not available."); return(null); } if (!mAvoidanceSet || !mGroupsSettings) { Debug.LogError( name + ": Aborted initialization. Avoidance and/or agent groups not available."); return(null); } Navmesh navmesh = NavmeshData.GetNavmesh(); NavmeshQuery query; NavStatus status = NavmeshQuery.Create(navmesh, mMaxQueryNodes, out query); if ((status & NavStatus.Sucess) == 0) { Debug.LogError( name + ": Aborted initialization. Failed query creation: " + status.ToString()); return(null); } CrowdManager crowd = CrowdManager.Create(mMaxCrowdAgents, mMaxAgentRadius, navmesh); if (crowd == null) { Debug.LogError(name + ": Aborted initialization. Failed crowd creation."); return(null); } for (int i = 0; i < CrowdManager.MaxAvoidanceParams; i++) { crowd.SetAvoidanceConfig(i, mAvoidanceSet[i]); } NavGroup mGroup = new NavGroup(navmesh, query, crowd, crowd.QueryFilter, mExtents, false); int count = mGroupsSettings.GroupCount; Dictionary <byte, NavAgentGroup> mAgentGroups = new Dictionary <byte, NavAgentGroup>(count); for (int i = 0; i < count; i++) { byte groupId; NavAgentGroup group = mGroupsSettings.CreateAgentGroup(i, mMaxPath, mMaxStraightPath, out groupId); group.angleAt = mAngleAt; group.heightTolerance = mHeightTolerance; group.radiusAt = mRadiusAt; group.radiusNear = mRadiusNear; group.turnThreshold = mTurnThreshold; mAgentGroups.Add(groupId, group); } return(NavManager.Create(mMaxAgents, mGroup, mAgentGroups)); }
public void CreateQuery(float fMoveSpeed, float fTurnSpeed) { this.mTurnSpeed = fTurnSpeed; this.mMoveSpeed = fMoveSpeed; NavStatus status = NavmeshQuery.Create(navmesh, mMaxQueryNodes, out query); if ((status & NavStatus.Sucess) == 0) { Debug.LogError( fileName + ": Aborted initialization. Failed query creation: " + status.ToString()); mCrowdManager = null; return; } mCrowdManager = CrowdManager.Create(mMaxCrowdAgents, mMaxAgentRadius, navmesh); if (mCrowdManager == null) { Debug.LogError(fileName + ": Aborted initialization. Failed crowd creation."); } CrowdAvoidanceParams mCrowdParam = CrowdAvoidanceParams.CreateStandardMedium(); mCrowdManager.SetAvoidanceConfig(0, mCrowdParam); mCrowdAgentParams = new CrowdAgentParams(); mCrowdAgentParams.avoidanceType = 0; mCrowdAgentParams.collisionQueryRange = 3.2f; mCrowdAgentParams.height = 1.8f; mCrowdAgentParams.maxAcceleration = 8.0f; mCrowdAgentParams.maxSpeed = this.mMoveSpeed; mCrowdAgentParams.pathOptimizationRange = 12.0f; mCrowdAgentParams.radius = 1.0f; mCrowdAgentParams.separationWeight = 2.0f; mCrowdAgentParams.updateFlags = CrowdUpdateFlags.AnticipateTurns | CrowdUpdateFlags.ObstacleAvoidance | CrowdUpdateFlags.CrowdSeparation | CrowdUpdateFlags.OptimizeVis | CrowdUpdateFlags.OptimizeTopo; polyResult = new uint[300]; pointResult = new Vector3[300]; tileBufferPoints = new Vector3[3000]; pointResultBuffer = new Vector3[300]; polyResultBuffer = new uint[300]; NavmeshTile tile = navmesh.GetTile(0); int count = tile.GetVerts(tileBufferPoints); Debug.Log("Tile " + tile.GetTileRef() + " count:" + count); if (count > 3000) { tileBufferPoints = new Vector3[count]; } tileBufferRef = -1; //NavmeshPoly[] polys=new NavmeshPoly[3000]; //int polyCount; //polyCount=tile.GetPolys(polys); //for (int i = 0; i < polyCount; i++) //{ // NavmeshPoly poly = polys[i]; // //if (poly.Type == NavmeshPolyType.OffMeshConnection) // { // Debug.Log("Poly" + i+"type"+poly.Type.ToString()); // } //} }
public void Init() { Clear(); m_Mgr = CrowdManager.Create(m_MaxAgent, m_MaxAgentRadius, m_NavMesh); AddQuailty(m_DefaultQuality, false); }
public NavManager CreateManager() { CheckCrowdAvoidanceSet(); if (!(mNavmeshData && NavmeshData.HasNavmesh)) { Debug.LogError("Aborted initialization. Navigation mesh not available."); return(null); } //Debug.Log("NavmeshData-------"+ NavmeshData); Navmesh navmesh = NavmeshData.GetNavmesh(); if (navmesh == null) { NavStatus theStatus = Navmesh.Create(navMeshData, out navmesh); Debug.Log("Navmesh.Create ---->" + theStatus + "---->" + (int)(theStatus & NavStatus.Sucess)); if (NavUtil.Failed(theStatus)) { Debug.LogError("NavUtil.Failed(Navmesh.Create(navMeshData, out navmesh) Fail!"); } Debug.Log("--------------------\n" + navMeshData + "---" + navMeshData.Length + "\n-----------------\nNavmesh-------" + navmesh); } if (navmesh == null) { Debug.LogError(" navmesh is null"); return(null); } NavmeshQuery query; NavStatus status = NavmeshQuery.Create(navmesh, mMaxQueryNodes, out query); if ((status & NavStatus.Sucess) == 0) { Debug.LogError(" Aborted initialization. Failed query creation: " + status.ToString()); return(null); } CrowdManager crowd = CrowdManager.Create(mMaxCrowdAgents, mMaxAgentRadius, navmesh); if (crowd == null) { Debug.LogError("Aborted initialization. Failed crowd creation."); return(null); } for (int i = 0; i < CrowdManager.MaxAvoidanceParams; i++) { crowd.SetAvoidanceConfig(i, CrowdAvoidanceConfig[i]); } NavGroup mGroup = new NavGroup(navmesh, query, crowd, crowd.QueryFilter, mExtents, false); int count = AgentGroupSettingManager.GetGroupCount(); Dictionary <byte, NavAgentGroups> mAgentGroups = new Dictionary <byte, NavAgentGroups>(count); for (int i = 0; i < count; i++) { byte groupId; NavAgentGroups group = AgentGroupSettingManager.CreateAgentGroup(i, mMaxPath, mMaxStraightPath, out groupId); group.angleAt = mAngleAt; group.heightTolerance = mHeightTolerance; group.turnThreshold = mTurnThreshold; mAgentGroups.Add(groupId, group); } return(NavManager.Create(mMaxAgents, mGroup, mAgentGroups)); }