void Update() { // Movement input Vector3 moveInput = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical")); Vector3 moveVelocity = moveInput.normalized * moveSpeed; controller.Move(moveVelocity); // Jump Input if (Input.GetKeyDown(KeyCode.Space) && onGround) { controller.Jump(jump, doJump); onGround = false; } // Look input Ray ray = viewCamera.ScreenPointToRay(Input.mousePosition); Plane groundPlane = new Plane(Vector3.up, Vector3.up * gunController.gunPosHeight); float rayDistance; if (groundPlane.Raycast(ray, out rayDistance)) { Vector3 point = ray.GetPoint(rayDistance); // Debug.DrawLine(ray.origin, point, Color.red); controller.LookAt(point); crosshair.transform.position = point; crosshair.crosshairDetectTarget(ray, rayDistance); if ((new Vector2(point.x, point.z) - new Vector2(transform.position.x, transform.position.z)).sqrMagnitude > 1) { gunController.Aim(point); } } // Weapon input if (Input.GetMouseButton(0)) { gunController.OnTriggerHold(); } if (Input.GetMouseButtonUp(0)) { gunController.OnTriggerRelease(); } if (Input.GetKeyDown(KeyCode.R)) { gunController.Reload(); } }