// Awake internal void AwakeHUD() { m_Instance = this; cameraObj = this.GetComponentInChildren <Camera>().gameObject; // healthBar.Awake(); crosshair.Awake(); weaponInformer.Awake(); // nativePosition = rotationElements.localPosition; nativeRotation = rotationElements.localEulerAngles; // SetActive(GameSettings.ShowHud); }