internal AudioCategory( string name, float volume, byte maxInstances, int maxBehavior, ushort fadeInMS, ushort fadeOutMS, int fadeType ) { INTERNAL_name = name; INTERNAL_volume = new PrimitiveInstance <float>(volume); activeCues = new List <Cue>(); cueInstanceCounts = new Dictionary <string, int>(); maxCueInstances = maxInstances; maxCueBehavior = (MaxInstanceBehavior)maxBehavior; maxFadeInMS = fadeInMS; maxFadeOutMS = fadeOutMS; crossfadeType = (CrossfadeType)fadeType; fading = new PrimitiveInstance <bool>(false); fadingCue = new PrimitiveInstance <Cue>(null); queuedCue = new PrimitiveInstance <Cue>(null); fadingCueVolume = new PrimitiveInstance <float>(0.0f); fadeTimer = new Stopwatch(); }
internal AudioCategory(AudioEngine audioengine, string name, BinaryReader reader) { Debug.Assert(audioengine != null); Debug.Assert(!string.IsNullOrEmpty(name)); _sounds = new List <XactSound>(); _name = name; _engine = audioengine; maxInstances = reader.ReadByte(); instanceLimit = maxInstances != 0xff; fadeIn = (reader.ReadUInt16() / 1000f); fadeOut = (reader.ReadUInt16() / 1000f); byte instanceFlags = reader.ReadByte(); fadeType = (CrossfadeType)(instanceFlags & 0x7); InstanceBehavior = (MaxInstanceBehavior)(instanceFlags >> 3); reader.ReadUInt16(); //unkn var volume = XactHelpers.ParseVolumeFromDecibels(reader.ReadByte()); _volume = new float[1] { volume }; byte visibilityFlags = reader.ReadByte(); isBackgroundMusic = (visibilityFlags & 0x1) != 0; isPublic = (visibilityFlags & 0x2) != 0; }
internal AudioCategory(AudioEngine audioengine, string name, BinaryReader reader) { Debug.Assert(audioengine != null); Debug.Assert(!string.IsNullOrEmpty(name)); this.sounds = new List <Cue>(); this.name = name; engine = audioengine; maxInstances = reader.ReadByte(); instanceLimit = maxInstances != 0xff; fadeIn = (reader.ReadUInt16() / 1000f); fadeOut = (reader.ReadUInt16() / 1000f); byte instanceFlags = reader.ReadByte(); fadeType = (CrossfadeType)(instanceFlags & 0x7); instanceBehaviour = (MaxInstanceBehaviour)(instanceFlags >> 3); reader.ReadUInt16(); //unkn byte vol = reader.ReadByte(); //volume in unknown format //lazy 4-param fitting: //0xff 6.0 //0xca 2.0 //0xbf 1.0 //0xb4 0.0 //0x8f -4.0 //0x5a -12.0 //0x14 -38.0 //0x00 -96.0 var a = -96.0; var b = 0.432254984608615; var c = 80.1748600297963; var d = 67.7385212334047; volume = (float)(((a - d) / (1 + (Math.Pow(vol / c, b)))) + d); byte visibilityFlags = reader.ReadByte(); isBackgroundMusic = (visibilityFlags & 0x1) != 0; isPublic = (visibilityFlags & 0x2) != 0; }
internal AudioCategory( string name, float volume, byte maxInstances, int maxBehavior, ushort fadeInMS, ushort fadeOutMS, int fadeType ) { INTERNAL_name = name; INTERNAL_volume = new PrimitiveInstance<float>(volume); activeCues = new List<Cue>(); cueInstanceCounts = new Dictionary<string, int>(); maxCueInstances = maxInstances; maxCueBehavior = (MaxInstanceBehavior) maxBehavior; maxFadeInMS = fadeInMS; maxFadeOutMS = fadeOutMS; crossfadeType = (CrossfadeType) fadeType; }