private void Crunch() { isCrunch = !isCrunch; crossHair.CrunchingAni(isCrunch); if (isCrunch) { applyspeed = crunchspeed; applyCrunchposY = CrunchposY; } else { applyspeed = walkspeed; applyCrunchposY = originposY; } StartCoroutine(CrunchCoroutine()); }