IEnumerator DelayRespawn() { gameManager.SetEnableInput(false); crossFader.FadeOut(); yield return(new WaitForSeconds(2f)); if (data.GetDeadStatement()) { soulOrb.HideSoulOrb(); soulOrb.HideHealthItems(); character.transform.position = respawnPos.position; data.SetRespawnData(5); crossFader.FadeIn(); character.PlayRespawnAnimation(); } yield return(new WaitForSeconds(3f)); soulOrb.ShowSoulOrb(); Physics2D.IgnoreLayerCollision(LayerMask.NameToLayer("Hero Detector"), LayerMask.NameToLayer("Enemy Detector"), false); }
private void IntroPlayer_loopPointReached(VideoPlayer source) { UpdateAnyKeyTipCounter(); ResetAnyKeyTip(); crossFader.FadeIn(); if (SceneManager.GetActiveScene().buildIndex == 2) { SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex + 1); } else { SceneManager.LoadSceneAsync(1); } }
private void Start() { crossFader.FadeIn(); }