// Use this for initialization void Start() { if (!isLocalPlayer) return; this.controler = this.transform.GetComponent<Controller>(); this.inventaire = this.transform.GetComponent<Inventory>(); this.cristal = this.transform.GetComponent<Cristal_HUD>(); this.menu = this.transform.GetComponent<Menu>(); this.IM = this.transform.GetComponent<InputManager>(); this.skin = Resources.Load<GUISkin>("Sprites/GUIskin/skin"); this.textNarator = new Text(); this.textObjectif = new Text(); this.CmdLoadProgress(); this.skin.GetStyle("Objectifs").normal.background = skin.textArea.normal.background; this.skin.GetStyle("Objectifs").active.background = skin.textArea.normal.background; this.skin.GetStyle("Objectifs").onHover.background = skin.textArea.normal.background; }
// Use this for initialization void Start() { this.nearElement = null; this.character = GetComponentInChildren<CharacterCollision>().gameObject; this.social = GetComponent<Social_HUD>(); this.attack = TypeAttack.None; this.syncCharacter = gameObject.GetComponent<SyncCharacter>(); if (!isLocalPlayer) return; this.cam = GetComponentInChildren<Camera>().gameObject; this.inventaire = GetComponent<Inventory>(); this.menu = GetComponent<Menu>(); this.controller = GetComponent<Controller>(); this.sucHUD = GetComponent<Success_HUD>(); this.cristalHUD = GetComponent<Cristal_HUD>(); this.tutoriel = GetComponent<Tutoriel>(); this.anim = gameObject.GetComponent<Animator>(); this.validplace = true; this.lastvalidplace = true; this.soundAudio = gameObject.GetComponent<Sound>(); Cursor.visible = false; seeGUI = true; }