public static void Create() { CriWareBuildPostprocessor instance = (CriWareBuildPostprocessor)AssetDatabase.LoadAssetAtPath(prefsFilePath, typeof(CriWareBuildPostprocessor)); if (instance) { Debug.LogError("[CRIWARE] Preferences file of CriWareBuildPostprocessor already exists. '(" + prefsFilePath + ")"); Selection.activeObject = instance; return; } var scobj = ScriptableObject.CreateInstance <CriWareBuildPostprocessor>(); if (scobj == null) { Debug.Log("[CRIWARE] Failed to create CriWareBuildPostprocessor"); return; } Directory.CreateDirectory(Path.GetDirectoryName(prefsFilePath)); AssetDatabase.CreateAsset(scobj, prefsFilePath); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); Debug.Log("[CRIWARE] Created the preferences file of CriWareBuildPostprocessor. (" + prefsFilePath + ")"); Selection.activeObject = scobj; }
public static void OnPostprocessBuild(BuildTarget build_target, string path) { CriWareBuildPostprocessor instance = LoadExistingAsset(); if (instance == null) { instance = ScriptableObject.CreateInstance <CriWareBuildPostprocessor>(); Debug.Log( "[CRIWARE] Run CriWareBuildPostprocessor.OnPostprocessBuild with default preferences.\n" + "If you want to change the preferences, please create the preferences file by 'GameObject/CRIWARE/Create CriWareBuildPostprocessorPrefs.asset' menu." ); } else { Debug.Log( "[CRIWARE] Run CriWareBuildPostprocessor.OnPostprocessBuild with default preferences.\n" + "If you want to change the preferences, please edit the preferences file (" + prefsFilePath + ")" ); } instance.IosAddDependencyFrameworksProcess(build_target, path, instance.iosAddDependencyFrameworks, instance.iosReorderLibraryLinkingsForVp9); switch (build_target) { case BuildTarget.WebGL: instance.PostprocessBuildWebGL(path); break; } }
public static void OnPostprocessBuild(BuildTarget build_target, string path) { CriWareBuildPostprocessor instance = (CriWareBuildPostprocessor)AssetDatabase.LoadAssetAtPath(prefsFilePath, typeof(CriWareBuildPostprocessor)); if (instance == null) { instance = new CriWareBuildPostprocessor(); Debug.Log( "[CRIWARE] Run CriWareBuildPostprocessor.OnPostprocessBuild with default preferences.\n" + "If you want to change the preferences, please create the preferences file by 'CRI/Create CriWareBuildPostprocessorPrefs.asset' menu." ); } else { Debug.Log( "[CRIWARE] Run CriWareBuildPostprocessor.OnPostprocessBuild with default preferences.\n" + "If you want to change the preferences, please edit the preferences file (" + prefsFilePath + ")" ); } if (instance.iosAddDependencyFrameworks) { instance.IosAddDependencyFrameworksProcess(build_target, path); } switch (build_target) { case BuildTarget.WebGL: instance.PostprocessBuildWebGL(path); break; } }
public static void Create() { CriWareBuildPostprocessor instance = LoadExistingAsset(); if (instance) { Debug.LogError("[CRIWARE] Preferences file of CriWareBuildPostprocessor already exists."); Selection.activeObject = instance; return; } var scobj = ScriptableObject.CreateInstance <CriWareBuildPostprocessor>(); if (scobj == null) { Debug.Log("[CRIWARE] Failed to create CriWareBuildPostprocessor"); return; } var script = MonoScript.FromScriptableObject(scobj); prefsFilePath = Path.Combine(Directory.GetParent(AssetDatabase.GetAssetPath(script)).ToString(), "CriWareBuildPostprocessorPrefs.asset"); Directory.CreateDirectory(Path.GetDirectoryName(prefsFilePath)); AssetDatabase.CreateAsset(scobj, prefsFilePath); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); Debug.Log("[CRIWARE] Created the preferences file of CriWareBuildPostprocessor. (" + prefsFilePath + ")"); Selection.activeObject = scobj; }
public static void OnPostprocessBuild(BuildTarget build_target, string path) { CriWareBuildPostprocessor instance = (CriWareBuildPostprocessor)AssetDatabase.LoadAssetAtPath(prefsFilePath, typeof(CriWareBuildPostprocessor)); if (instance == null) { instance = ScriptableObject.CreateInstance <CriWareBuildPostprocessor>(); Debug.Log( "[CRIWARE] Run CriWareBuildPostprocessor.OnPostprocessBuild with default preferences.\n" + "If you want to change the preferences, please create the preferences file by 'CRI/Create CriWareBuildPostprocessorPrefs.asset' menu." ); } else { Debug.Log( "[CRIWARE] Run CriWareBuildPostprocessor.OnPostprocessBuild with default preferences.\n" + "If you want to change the preferences, please edit the preferences file (" + prefsFilePath + ")" ); } instance.IosAddDependencyFrameworksProcess(build_target, path, instance.iosAddDependencyFrameworks, instance.iosReorderLibraryLinkingsForVp9); }