void Update() //Every frame... I think we can clear this entirely up if we search enough in the code. TODO: make it empty. { cmui = GameObject.Find("Crew Members bg").GetComponent <CrewMemberUI>(); cs = GameObject.Find("Crew Member").GetComponent <CrewSlot>(); pr = GameObject.Find("Pilot Reader").GetComponent <PilotReader>(); jmp = GameObject.Find("WriteJump").GetComponent <Text>(); spd = GameObject.Find("WriteSpeed").GetComponent <Text>(); tmr = GameObject.Find("WriteTimer").GetComponent <Text>(); nameone = GameObject.Find("SHIPNAME").GetComponent <Text>(); crew1 = GameObject.Find("Crew2Text").GetComponent <Text>(); crew2 = GameObject.Find("Crew1Text").GetComponent <Text>(); if (!inGame) { jmp.text = jump + ""; spd.text = speed + ""; tmr.text = timer + ""; nameone.text = name1; } // The following text is the add. of crew members stats. The third is available if we want to expand the crew. jump = Pj + c1j + c2j /*+ c3j*/; speed = Ps + c1s + c2s /*+ c3s*/; timer = Pt + c1t + c2t /*+ c3t*/; }
// Start is called before the first frame update void Start() { cmui = GameObject.Find("Crew Members bg").GetComponent <CrewMemberUI>(); c = GameObject.Find("crew").GetComponent <Crew>(); Slot = this.gameObject; CrewManager(); namedude.text = crewdesc;// GetComponent<Text>(); Debug.Log(crewdesc); // namedude.text = crewdesc; }
/// <summary> /// Store a reference to the CrewMemberUI for the CrewMember currently attached to this PositionUI's Position /// </summary> public void LinkCrew(CrewMemberUI crewMember) { if (crewMember != CrewMemberUI) { if (CrewMemberUI != null) { CrewMemberUI.OnReset(); } RemoveCrew(); CrewMemberUI = crewMember; UIManagement.TeamSelection.PositionChange(); } UIManagement.Tutorial.ShareEvent(GetType().Name, MethodBase.GetCurrentMethod().Name, Position.ToString(), crewMember); }
// Update is called once per frame void Awake() { jmp = GameObject.Find("WriteJump").GetComponent <Text>(); spd = GameObject.Find("WriteSpeed").GetComponent <Text>(); tmr = GameObject.Find("WriteTimer").GetComponent <Text>(); nameone = GameObject.Find("SHIPNAME").GetComponent <Text>(); crew1 = GameObject.Find("Crew2Text").GetComponent <Text>(); crew2 = GameObject.Find("Crew1Text").GetComponent <Text>(); cmui = GameObject.Find("Crew Members bg").GetComponent <CrewMemberUI>(); cs = GameObject.Find("Crew Member").GetComponent <CrewSlot>(); pr = GameObject.Find("Pilot Reader").GetComponent <PilotReader>(); if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }