コード例 #1
0
        // emulate CrewHatchController, which uses LateUpdate(), not Update()
        private void LateUpdate()
        {
            if (hijack)
            {
                considerHijack();
            }

            if (Mouse.CheckButtons(Mouse.GetAllMouseButtonsDown(), Mouse.Buttons.Left) && FlightUIModeController.Instance.Mode != FlightUIMode.ORBITAL)
            {
                modclick = modkey.GetKey();
                if ((modclick || useCTI) && Physics.Raycast(FlightCamera.fetch.mainCamera.ScreenPointToRay(Input.mousePosition), out hit, RAYCAST_DIST, 1 << LAYER_PARTTRIGGER, QueryTriggerInteraction.Collide))
                {
                    if (hit.collider.CompareTag(TAG_AIRLOCK))
                    {
                        if (InputLockManager.IsAllLocked(ControlTypes.KEYBOARDINPUT))
                        {
                            Debug.Log("[AirlockPlus] INFO: " + (modclick?"mod+":"") + "click detected on airlock, but input lock is active.");
                            Debug.Log(InputLockManager.PrintLockStack());
                        }
                        else
                        {
                            Debug.Log("[AirlockPlus] INFO: " + (modclick?"mod+":"") + "click detected on airlock, standing by to hijack CrewHatchDialog.");
                            airlock = hit.collider;
                            hijack  = true;
                            chd     = null;
                            frame   = 0;
                        }
                    }
                }
            }
        }
コード例 #2
0
        private void doHijack()
        {
            Debug.Log("[AirlockPlus] INFO: hijacking CrewHatchDialog for airlock " + airlock.gameObject.name + " on part " + airlockPart.partInfo.name + " of " + airlockPart.vessel.vesselName);

            // TextHeader
            chd.transform.GetChild(0).GetComponent <TextMeshProUGUI>().text = Localizer.Format("#autoLOC_AirlockPlus00000");

            // Content transform of Scroll View
            Transform listContainer = chd.GetComponentInChildren <ContentSizeFitter>().transform;

            // Wipe the slate clean
            for (int i = listContainer.childCount - 1; i > 0; i--)
            {
                listContainer.GetChild(i).gameObject.SetActive(false);
            }

            // EmptyModuleText
            if (airlockPart.vessel.GetCrewCount() == 0)
            {
                listContainer.GetChild(0).gameObject.SetActive(true);
                chd = null;
                return;
            }
            listContainer.GetChild(0).gameObject.SetActive(false);

            // Crew in airlock part
            addCrewToList(listContainer, airlockPart);

            if (useCLS)
            {
                // Crew in other parts
                ICLSSpace clsSpace = CLSClient.GetCLS().getCLSVessel(airlockPart.vessel).Parts.Find(x => x.Part == airlockPart).Space;
                foreach (ICLSPart p in clsSpace.Parts)
                {
                    if (p.Part != airlockPart)
                    {
                        addCrewToList(listContainer.transform, p.Part);
                    }
                }
                // TextModuleCrew
                chd.transform.GetChild(2).GetComponent <TextMeshProUGUI>().text = Localizer.Format("#autoLOC_AirlockPlusAP001", clsSpace.Crew.Count, clsSpace.MaxCrew);
            }
            else
            {
                // Crew in other parts
                foreach (Part p in airlockPart.vessel.parts)
                {
                    if (p != airlockPart)
                    {
                        addCrewToList(listContainer.transform, p);
                    }
                }
                // TextModuleCrew
                chd.transform.GetChild(2).GetComponent <TextMeshProUGUI>().text = Localizer.Format("#autoLOC_AirlockPlusAP001", airlockPart.vessel.GetCrewCount(), airlockPart.vessel.GetCrewCapacity());
            }

            chd = null;
        }
コード例 #3
0
        private void OnCrewTransferPartListCreated(GameEvents.HostedFromToAction <Part, List <Part> > eventData)
        {
            if (_allowUnrestrictedTransfers)
            {
                return;
            }

            // How can I tell if the parts are in the same space?... I need a starting point!  What part initiated the event?
            Part sourcePart = null;

            // Get the Dialog and find the source part.
            CrewHatchDialog dialog = Resources.FindObjectsOfTypeAll <CrewHatchDialog>().FirstOrDefault();

            if (dialog?.Part == null)
            {
                return;
            }
            sourcePart = dialog.Part;
            ICLSPart clsFrom = Instance.Vessel.Parts.Find(x => x.Part == sourcePart);

            //Let's manhandle the lists
            List <Part> fullList = new List <Part>();

            List <Part> .Enumerator fromList = eventData.from.GetEnumerator();
            while (fromList.MoveNext())
            {
                if (fromList.Current == null)
                {
                    continue;
                }
                ICLSPart clsTo = Instance.Vessel.Parts.Find(x => x.Part == fromList.Current);

                // If in same space, ignore
                if (clsFrom != null && clsTo != null && clsFrom.Space == clsTo.Space)
                {
                    continue;
                }
                fullList.Add(fromList.Current);
            }
            fromList.Dispose();

            if (fullList.Count <= 0)
            {
                return;
            }
            //CrewTransfer.fullMessage = "<color=orange>CLS - This module is either full or internally unreachable.</color>";
            List <Part> .Enumerator removeList = fullList.GetEnumerator();
            while (removeList.MoveNext())
            {
                eventData.from.Remove(removeList.Current);
            }
            removeList.Dispose();
            eventData.to.AddRange(fullList);
        }
コード例 #4
0
        private void considerHijack()
        {
            frame++;
            Debug.Log("[AirlockPlus] INFO: considering hijack @ frame +" + frame);

            // can't do anything if CrewHatchController isn't active yet
            if (!CrewHatchController.fetch.Active)
            {
                // abort if CrewHatchController still isn't active after FRAMEWAIT -- e.g. player may have cancelled by clicking elsewhere
                if (frame > FRAMEWAIT)
                {
                    Debug.Log("[AirlockPlus] INFO: CrewHatchController is still inactive, aborting hijack.");
                    hijack = false;
                    chd    = null;
                    frame  = 0;
                }
                return;
            }

            // fetch CrewHatchDialog
            if (chd == null)
            {
                chd = CrewHatchController.fetch.CrewDialog;
                if (chd == null)
                {
                    Debug.Log("[AirlockPlus] ERROR: failed to obtain CrewHatchDialog.");
                    return;
                }
            }

            // test if TextHeader has been changed from its placeholder value, as proxy indicator for CrewHatchDialog "done populating"
            if (CHD_NOTREADY_HEADER.Equals(chd.transform.GetChild(0).GetComponent <TextMeshProUGUI>().text))
            {
                return;
            }

            // stock KSP done setting up CrewHatchDialog contents, proceed with hijacking
            airlockPart = airlock.GetComponentInParent <Part>();
            if (modclick)
            {
                doHijack();
            }
            else
            {
                doAugment();
            }
            hijack = false;
            frame  = 0;
        }
コード例 #5
0
        private void doAugment()
        {
            Debug.Log("[AirlockPlus] INFO: augmenting CrewHatchDialog for airlock " + airlock.gameObject.name + " on part " + airlockPart.partInfo.name + " of " + airlockPart.vessel.vesselName);

            // Content transform of Scroll View
            Transform listContainer = chd.GetComponentInChildren <ContentSizeFitter>().transform;

            // Add icons
            for (int i = listContainer.childCount - 1; i > 0; i--)
            {
                GameObject    icon = CTIWrapper.CTI.getTrait(listContainer.GetChild(i).GetComponent <CrewHatchDialogWidget>().protoCrewMember.experienceTrait.TypeName).makeGameObject();
                LayoutElement elem = icon.AddComponent <LayoutElement>();
                elem.minWidth = elem.minHeight = elem.preferredWidth = elem.preferredHeight = 20;
                icon.transform.SetParent(listContainer.GetChild(i).transform, false);
                icon.transform.SetAsFirstSibling();
                icon.SetActive(true);
            }

            chd = null;
        }