void Start() { islandSize = crewController.selectArea(30); islandHeight = (int)Random.Range(3, 6); themeID = crewController.selectTheme(); bossIndex = crewController.selectBoss(); level = crewController.selectLevel(2); islandTerrainType = (int)Random.Range(0, 6); // level = GameObject[] players = GameObject.FindGameObjectsWithTag("Player"); player = players[0]; for (int i = 0; i < transform.childCount; i++) { //Debug.Log(transform.GetChild(i).name); if (transform.GetChild(i).name.Equals("TextMeshPro")) { //Debug.Log(transform.name +":" +transform.GetChild(i).name); textObj = transform.GetChild(i).gameObject; } } }