/// <summary> /// OnTriggerEnter is called when the Collider other enters the trigger. /// </summary> /// <param name="other">The other Collider involved in this collision.</param> void OnTriggerEnter(Collider other) { // Debug.Log("GoalZone:" + other.name); Creep creep = other.GetComponent <Creep>(); CreepNav creepNav = other.GetComponent <CreepNav>(); if (creep != null) { creep.DieVictoriously(); } if (creepNav != null) { creepNav.DieVictoriously(); } // if (creepManager.getActiveCreeps().Contains(other.gameObject)) // { // Creep creep = other.GetComponent<Creep>(); // CreepNav creepNav = other.GetComponent<CreepNav>(); // if (creep != null) // { // creep.DieVictoriously(); // } // if (creepNav != null) // { // creepNav.DieVictoriously(); // } // } }