public Task DepositCreditsAsync(CreditsDeposit deposit) { var state = PlayerStates[deposit.PlayerName]; state.Credits += deposit.Amount; return(PublishEventAsync(new CreditsChangedEvent { PlayerName = deposit.PlayerName, Credits = state.Credits })); }
private void DepositCreditsToGameState(int amount) { var creditsDeposit = new CreditsDeposit { PlayerName = OwnerName, Amount = amount }; var entityId = new EntityId(nameof(GameSession), GameName); Entity.Current.SignalEntity <IGameSession>(entityId, proxy => proxy.DepositCreditsAsync(creditsDeposit)); }